Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Dec 2025, 17:46
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 142 | 142 | 148 | 0 | 517 | 46.0 cm | 0.96 | 49% | 28% | 0:17 |
| -cide-FB | 93 | 93 | 68 | 0 | 300 | 46.0 cm | 1.37 | 58% | 32% | 0:09 |
| _-=Pr3dazZz=- | 91 | 91 | 68 | 0 | 268 | 36.0 cm | 1.34 | 57% | 34% | 0:09 |
| Broken_Soul | 62 | 62 | 76 | 0 | 252 | 58.3 cm | 0.82 | 45% | 27% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 17 | 1 | 1 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 11 | 2 | 1 | 1 | 5 kills | ||
| -cide- | 23 | 4 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 5 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 142 score, 142 kills, and 49% efficiency.
-cide- led the fragging pace with 142 kills.
_-=Pr3dazZz=- posted the best accuracy at 34%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
-cide- crossed 142 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 40 |
| 40 |
| 68 |
| 0 |
| 154 |
| - |
| 0.59 |
| 37% |
| 27% |
| 0:09 |
| 10 |
| 1 |
| 4 kills |
| cyzx^ | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 6 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 3 | 8 kills | ||||
| -cide- | 5 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| cyzx^ | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 46 | 47 | 48 | 0 | Good connection | |
| cyzx^ | - | - | - | 38 | 39 | 42 | 0 | Minor variation | |
| Broken_Soul | - | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 17 | 22 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | Well played, this was a fantastic performance at 1.54x. You found plenty of frags, but the deaths made the pressure harder to convert into control. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| -cide- | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.34x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 93-68 scoreline gave you a 1.37 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| _-=Pr3dazZz=- | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.25x. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 91-68 scoreline gave you a 1.34 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Broken_Soul | Struggling | Combat | You dipped below your usual level at 0.83x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| cyzx^ | Feeding | Combat | You had a tough match at 0.58x, well below your usual level, but I think it is fixable. The frag count was there, but you had to spend too many lives to get it. 37% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |