Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Feb 2026, 22:55
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 270 | 124 | 77 | 0 | 284 | 20.3 cm | 1.61 | 62% | 47% | 0:08 |
| _-=Pr3dazZz=- | 127 | 95 | 98 | 0 | 282 | 36.0 cm | 0.97 | 49% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 5 | 3 | 4 kills | |||
| pho` | 27 | 6 | 1 | 5 kills | |||
| -cide- | 10 | 3 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 3:55 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 6:43, with -cide- finishing for Blue Team. That score set the closing shape of the match at 0-2.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 17 returns, and an MVP score of 532. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 20 pickups, 2 captures, 0 solos, 2 assists, 66 flag kills, 12 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: aMpEnergy finished with 3 lama score from 77 kills and 37 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 64 |
| 47 |
| 102 |
| 0 |
| 231 |
| 58.3 cm |
| 0.46 |
| 32% |
| 22% |
| 0:06 |
| Team Total | 461 | 266 | 277 | 0 | 797 | 38.2 cm | 0.96 | 49% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 242 | 120 | 74 | 0 | 317 | 13.5 cm | 1.62 | 62% | 40% | 0:08 |
| -cide- | 142 | 80 | 102 | 0 | 261 | 46.0 cm | 0.78 | 44% | 31% | 0:06 |
| aMpEnergy | 105 | 77 | 90 | 0 | 257 | - | 0.86 | 46% | 30% | 0:07 |
| Team Total | 489 | 277 | 266 | 0 | 835 | 29.7 cm | 1.04 | 51% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 3 kills |
| aMpEnergy | 8 | 3 | 3 kills |
| Broken_Soul | 9 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 12 kills | |||
| pho` | 6 | 9 kills | ||||
| -cide- | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 26/11 | 0 | 1 | 1 | 16 | 0 | 17 | 1 | 532 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 20/1 | 1 | 2 | 3 | 13 | 0 | 13 | 0 | 428 |
| - | -cide- | Attacker | 19 | 1 | 1 | 0 | 6 | 0/- | 199 | 4 | 2 | 5 | 0 | 5 | 0 | 394 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 0 | 0 | 0 | 7 | 0/- | 0 | 4 | 1 | 5 | 0 | 5 | 0 | 222 |
| - | aMpEnergy | Attacker | 7 | 0 | 1 | 0 | 5 | 0/- | 0 | 5 | 3 | 4 | 0 | 4 | 0 | 200 |
| - | Broken_Soul | Attacker | 9 | 0 | 0 | 0 | 2 | 0/- | 0 | 4 | 2 | 2 | 0 | 2 | 0 | 135 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 27 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 12 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 103 | 104 | 106 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. You fought efficiently: 124-77 with a 1.61 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.51x rating shows it. You helped keep the score under control with 13 mid returns. You fought efficiently: 120-74 with a 1.62 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Your attacking play was strong, especially because you turned 19 grabs into 1 cap. I think survival was your main issue: 80-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 0.98x; one or two stronger moments would lift it nicely. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You kept looking for the flag with 13 grabs; now the aim is cleaner routes and better timing with cover. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.48x, well below your usual level, but I think it is fixable. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 47-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |