6 Jan 2026, 13:12
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 302 | 112 | 107 | 0 | 296 | 46.0 cm | 1.05 | 51% | 38% | 0:06 | |
| 279 | 97 | 120 | 0 | 296 | 36.0 cm | 0.81 | 45% | 34% | 0:05 | |
| Team Total | 581 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 10 | 6 | 2 | 5 kills | |||
| 9 | 8 | 3 | 4 kills | ||||
| 14 | 7 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-11 in favour of Blue Team.
The opening breakthrough came at 0:09 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:02, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-11.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 5 captures, 12 returns, and an MVP score of 1200. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 72 grabs, 23 pickups, 18 captures, 8 solos, 4 assists, 76 flag kills, 31 covers, 0 seals, 52 returns, 40 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 209 |
| 227 |
| 0 |
| 592 |
| 41.0 cm |
| 0.92 |
| 48% |
| 36% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 346 | 133 | 100 | 0 | 302 | 13.5 cm | 1.33 | 57% | 44% | 0:06 | |
| 277 | 94 | 109 | 0 | 320 | 58.3 cm | 0.86 | 46% | 31% | 0:06 | |
| Team Total | 623 | 227 | 209 | 0 | 622 | 35.9 cm | 1.09 | 52% | 37% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 9 kills | |||||
| 1 | 8 kills | |||||
| 4 | 6 kills | |||||
| 1 | 6 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 22 | 5 | 1 | 3 | 21 | 0/- | 548 | 6 | 13 | 9 | 0 | 12 | 4 | 1200 | |
| -🇬🇧 | Attacker | 17 | 6 | 1 | 1 | 13 | 0/- | 552 | 9 | 4 | 10 | 0 | 13 | 2 | 1074 | |
| -🇳🇱 | Attacker | 22 | 5 | 1 | 4 | 20 | 0/- | 598 | 5 | 1 | 10 | 0 | 12 | 2 | 1007 | |
| -🇬🇧 |
| Attacker |
| 11 |
| 2 |
| 1 |
| 0 |
| 22 |
| 0/- |
| 102 |
| 3 |
| 13 |
| 11 |
| 0 |
| 15 |
| 4 |
| 759 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 498 | 498Hz | 42 | 46 | 53 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.94x. Your attacking runs had purpose, with 22 grabs leading to 5 caps and 3 solos. You fought efficiently: 133-100 with a 1.33 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.75x. Your flag work was one of your best areas, with 22 grabs producing 5 caps and 4 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.70x. Your grabs and running were a real strength, with 17 grabs turning into 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.42x. You carried real threat on attack, turning 11 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
