Unreal HeavenThe home of 2v2 and 3v3 iCTF9 May 2026, 17:32
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 227 | 71 | 108 | 0 | 325 | 13.5 cm | 0.66 | 40% | 32% | 56 | 53% | 0:06 |
| pho`FB | 204 | 93 | 117 | 0 | 468 | 20.3 cm | 0.79 | 44% | 27% |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | Sezza | 43 |
| -uh.StarzZz`- | pho` | 28 |
| pho` | Sezza | 38 |
| pho` | pho` | 55 |
| Killer | Victim | |
|---|---|---|
| Sezza | -uh.StarzZz`- | 63 |
| Sezza | pho` | 58 |
| pho` | -uh.StarzZz`- | 45 |
| pho` | pho` | 59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Sezza | 14 | 8 | 1 | 3 | 5 kills | ||
| pho` | 19 | 5 | 2 | 4 kills | |||
| -uh.StarzZz`- | 8 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 11-2 in favour of Red Team.
The opening breakthrough came at 1:16 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:15, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 11-2.
-uh.StarzZz`- stood out as the main objective influence with 19 grabs, 11 captures, 1 return, and an MVP score of 1132. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 39 grabs, 19 pickups, 13 captures, 3 solos, 7 assists, 45 flag kills, 22 covers, 0 seals, 26 returns, 25 mid returns, 1 clutch returns, and 0 cherry picks.
Sezza supplied the sharpest shooting numbers, finishing with 33% accuracy and 121 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: pho` finished with 4 lama score from 104 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 77 |
| 60% |
| 0:05 |
| Team Total | 431 | 164 | 225 | 0 | 793 | 16.9 cm | 0.73 | 42% | 29% | - | - | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sezza | 210 | 121 | 81 | 0 | 466 | - | 1.49 | 60% | 33% | 116 | 76% | 0:08 |
| pho`FB | 204 | 104 | 83 | 0 | 463 | 20.3 cm | 1.25 | 56% | 28% | 90 | 70% | 0:07 |
| Team Total | 414 | 225 | 164 | 0 | 929 | 20.3 cm | 1.37 | 58% | 30% | - | - | 0:16 |
| 14 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Sezza | 9 | 8 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 19 | 11 | 0 | 3 | 1 | 0/- | 1004 | 11 | 2 | 1 | 0 | 1 | 0 | 1132 |
| - | pho` | Attacker | 9 | 0 | 5 | 0 | 12 | 0/- | 96 | 4 | 15 | 7 | 0 | 8 | 1 | 573 |
| - | Sezza | Defender | 1 | 2 | 0 | 0 | 0 | 13/3 | 98 | 2 | 3 | 10 | 0 | 10 | 0 | 464 |
| - | pho` | Attacker | 10 | 0 | 2 | 0 | 19 | 0/- | 102 | 2 | 2 | 7 | 0 | 7 | 0 | 408 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 23 | 24 | 0 | Minor variation | |
| Sezza | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.53x. Excellent flag running from you: 19 grabs became 11 caps and 3 solos. I think survival was your main issue: 71-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.76x. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 93-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.54x. You kept looking for the flag with 10 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 104-83 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Sezza | Godlike | Defender | You had a huge game and played well above your usual level at 1.48x. Your defensive timing was good: 10 mid returns cut off runs at important moments. You fought efficiently: 121-81 with a 1.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |