Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Aug 2026, 18:04
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 193 | 188 | 89 | 1 | 390 | - | 2.11 | 68% | 48% | 0:07 |
| -cide- | 113 | 80 | 96 | 2 | 336 | 46.0 cm | 0.83 | 45% | 24% | 0:06 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | Broken_Soul | 102 |
| saxon | Zo-^ | 86 |
| -cide- | Broken_Soul | 41 |
| -cide- | Zo-^ | 39 |
| Killer | Victim | |
|---|---|---|
| Broken_Soul | saxon | 46 |
| Broken_Soul | -cide- | 48 |
| Zo-^ | saxon | 43 |
| Zo-^ | -cide- | 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 21 | 9 | 10 | 8 | 5 kills | ||
| Zo-^ | 18 | 3 | 1 | 5 kills | |||
| Broken_Soul | 16 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 2-0 in favour of Red Team.
The opening breakthrough came at 3:44 when -cide- scored for Red Team. Red Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:39, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 2-0.
-cide- stood out as the main objective influence with 10 grabs, 2 captures, 1 return, and an MVP score of 297. Zo-^ anchored the recovery work with 3 total returns.
Objective ledger for the match: 12 grabs, 5 pickups, 2 captures, 1 solos, 0 assists, 15 flag kills, 10 covers, 0 seals, 5 returns, 5 mid returns, 0 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 188 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: saxon finished with 148 lama score from 188 kills and 20 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 306 |
| 268 |
| 185 |
| 3 |
| 726 |
| 46.0 cm |
| 1.45 |
| 59% |
| 37% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_SoulFB | 125 | 94 | 143 | 0 | 344 | 58.3 cm | 0.66 | 40% | 28% | 0:04 |
| Zo-^ | 115 | 91 | 125 | 1 | 318 | - | 0.73 | 42% | 29% | 0:05 |
| Team Total | 240 | 185 | 268 | 1 | 662 | 58.3 cm | 0.69 | 41% | 28% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 10 | 6 kills | ||||
| Zo-^ | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 10 | 2 | 0 | 1 | 2 | 0/- | 200 | 3 | 0 | 1 | 0 | 1 | 0 | 297 |
| - | saxon | Defender | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 2 | 9 | 0 | 0 | 0 | 0 | 225 |
| - | Zo-^ | Defender | 2 | 0 | 0 | 0 | 0 | 7/5 | 0 | 0 | 0 | 3 | 0 | 3 | 0 | 164 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 6/2 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 154 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 9 | 9 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 36 | 38 | 40 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You put together a top-level game here and finished at 1.40x. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. You fought efficiently: 188-89 with a 2.11 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 10 grabs turning into 2 caps and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Zo-^ | Struggling | Defender | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 3 mid returns cut off runs at important moments. I think survival was your main issue: 91-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Struggling | Defender | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. I think survival was your main issue: 94-143 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |