Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Nov 2025, 17:00
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 522 | 116 | 115 | 0 | 326 | 36.0 cm | 1.01 | 50% | 37% | 0:05 | |
| 513 | 135 | 115 | 0 | 348 | 20.3 cm | 1.17 | 54% | 39% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 7 | 2 | 5 | 5 kills | |||
| 20 | 4 | 3 | 3 | 5 kills | |||
| 19 | 4 | 4 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 12-10 in favour of Red Team.
The opening breakthrough came at 0:16 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 12 of the 22 captures. Momentum changed hands 2 times as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 12-10.
-uh.StarzZz`- stood out as the main objective influence with 34 grabs, 8 captures, 24 returns, and an MVP score of 1896. -uh.StarzZz`- made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 120 grabs, 72 pickups, 22 captures, 8 solos, 8 assists, 168 flag kills, 52 covers, 0 seals, 96 returns, 51 mid returns, 45 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 13 close-save returns, also known as deleting someone else's highlight clip.
| 1035 |
| 251 |
| 230 |
| 0 |
| 674 |
| 28.1 cm |
| 1.09 |
| 52% |
| 38% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 541 | 131 | 124 | 0 | 329 | 13.5 cm | 1.06 | 51% | 41% | 0:05 | |
| 452 | 99 | 127 | 0 | 295 | 58.3 cm | 0.78 | 44% | 34% | 0:05 | |
| Team Total | 993 | 230 | 251 | 0 | 624 | 35.9 cm | 0.92 | 48% | 38% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 3 | 7 kills | |||||
| 4 kills | ||||||
| 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 34 | 8 | 1 | 3 | 42 | 0/- | 583 | 19 | 15 | 12 | 0 | 24 | 13 | 1896 | |
| -🇬🇧 | Attacker | 28 | 7 | 1 | 3 | 41 | 0/- | 658 | 20 | 13 | 12 | 0 | 25 | 12 | 1624 | |
| -🇬🇧 | Attacker | 24 | 2 | 4 | 0 | 41 | 0/- | 417 | 19 | 4 | 11 | 0 | 25 | 13 | 1567 | |
| -🇬🇧 | Attacker | 34 | 5 | 2 | 2 | 44 | 0/- | 542 | 14 | 20 | 16 | 0 | 22 | 7 | 1491 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 13 | 14 | 17 | 0 | Bumpy connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | ||
| 30000 | - | - | 12 | 13 | 16 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.21x rating shows it. Very strong flag running: you made 34 grabs count with 8 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 2.06x rating shows it. Your attacking runs had purpose, with 28 grabs leading to 7 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.88x. Excellent flag running from you: 34 grabs became 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.83x. You carried real threat on attack, turning 24 grabs into 2 caps. I think survival was your main issue: 99-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |