Unreal HeavenThe home of 2v2 and 3v3 iCTF31 May 2026, 21:45
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| wdn | 222 | 200 | 156 | 2 | 466 | - | 1.28 | 56% | 43% | 0:05 |
| -uh.Pr3DazZz | 108 | 87 | 157 | 1 | 398 | - | 0.55 | 36% | 22% | 0:05 |
| Team Total | 330 | 287 | 313 | 3 | 864 | - | 0.92 | 48% | 33% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| wdn | saxon | 95 |
| wdn | Broken_Soul | 105 |
| -uh.Pr3DazZz | saxon | 39 |
| -uh.Pr3DazZz | Broken_Soul | 48 |
| Killer | Victim | |
|---|---|---|
| saxon | wdn | 103 |
| saxon | -uh.Pr3DazZz | 97 |
| Broken_Soul | wdn | 53 |
| Broken_Soul | -uh.Pr3DazZz | 60 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 28 | 14 | 8 | 4 | 5 kills | ||
| wdn | 29 | 3 | 3 | 10 | 5 kills | ||
| Broken_Soul | 13 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-0 in favour of Red Team.
The opening breakthrough came at 13:41 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
saxon stood out as the main objective influence with 4 grabs, 0 captures, 5 returns, and an MVP score of 306. -uh.Pr3DazZz made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 17 grabs, 6 pickups, 1 captures, 0 solos, 0 assists, 22 flag kills, 9 covers, 0 seals, 13 returns, 11 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 200 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Lama watch: saxon finished with 136 lama score from 200 kills and 32 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 237 | 200 | 134 | 0 | 444 | - | 1.49 | 60% | 45% | 0:06 |
| Broken_SoulFB | 148 | 113 | 153 | 1 | 421 | 58.3 cm | 0.74 | 42% | 27% | 0:05 |
| Team Total | 385 | 313 | 287 | 1 | 865 | 58.3 cm | 1.09 | 52% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 5 | 7 kills | ||||
| wdn | 7 | 7 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 4 | 0 | 0 | 0 | 10 | 0/- | 0 | 0 | 0 | 4 | 0 | 5 | 0 | 306 |
| - | wdn | Attacker | 5 | 0 | 0 | 0 | 4 | 0/- | 0 | 2 | 8 | 3 | 0 | 4 | 0 | 286 |
| - | -uh.Pr3DazZz | Attacker | 7 | 1 | 0 | 0 | 1 | 0/- | 100 | 4 | 0 | 1 | 0 | 1 | 1 | 244 |
| - | Broken_Soul | Defender | 1 | 0 | 0 | 0 | 0 | 7/2 | 0 | 0 | 1 | 3 | 0 | 3 | 1 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 30000 | - | - | 18 | 18 | 18 | 0 | Good connection | |
| wdn | 30000 | - | - | 11 | 12 | 14 | 0 | Minor variation | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 11 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.66x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 200-134 with a 1.49 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| wdn | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. You fought efficiently: 200-156 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Stable | Defender | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns and 1 clutch return. I think survival was your main issue: 113-153 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.Pr3DazZz | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 7 grabs into 1 cap. I think survival was your main issue: 87-157 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |