Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Jan 2026, 00:45
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 277 | 155 | 104 | 0 | 364 | 20.3 cm | 1.49 | 60% | 43% | 0:07 |
| -uh.StarzZz`- | 159 | 116 | 111 | 0 | 392 | 13.5 cm | 1.05 | 51% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 17 | 3 | 3 | 3 | 5 kills | ||
| pho` | 20 | 11 | 4 | 2 | 5 kills | ||
| localhero | 8 | 3 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 1:15 when localhero scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 13:08, with JugzZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-2.
-cide- stood out as the main objective influence with 0 grabs, 0 captures, 23 returns, and an MVP score of 716. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 15 pickups, 3 captures, 2 solos, 1 assists, 74 flag kills, 29 covers, 0 seals, 59 returns, 54 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 155 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. No major flag-touch case this time, but the file remains open because the community has standards to lower.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 107 |
| 55 |
| 115 |
| 0 |
| 294 |
| 58.3 cm |
| 0.48 |
| 32% |
| 23% |
| 0:06 |
| Team Total | 543 | 326 | 330 | 0 | 1050 | 30.7 cm | 0.99 | 50% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 334 | 139 | 101 | 0 | 387 | 46.0 cm | 1.38 | 58% | 36% | 0:07 |
| JugzZz | 181 | 115 | 108 | 0 | 343 | - | 1.06 | 52% | 34% | 0:07 |
| localhero | 114 | 76 | 117 | 0 | 243 | - | 0.65 | 39% | 31% | 0:06 |
| Team Total | 629 | 330 | 326 | 0 | 973 | 46.0 cm | 1.01 | 50% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 8 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 15 | 4 | 2 | 4 kills |
| Broken_Soul | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 6 | 1 | 12 kills | |||
| pho` | 10 | 8 kills | ||||
| localhero | 3 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Defender | 0 | 0 | 0 | 0 | 0 | 30/14 | 0 | 0 | 8 | 21 | 0 | 23 | 2 | 716 |
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 22/- | 0 | 2 | 4 | 15 | 0 | 16 | 1 | 525 |
| - | JugzZz | Attacker | 19 | 1 | 0 | 1 | 9 | 0/- | 133 | 2 | 6 | 9 | 0 | 9 | 0 | 429 |
| - | -uh.StarzZz`- | Attacker | 25 | 0 | 1 | 0 | 4 | 0/- | 45 | 2 | 6 | 3 | 0 | 4 | 1 | 282 |
| - | Broken_Soul | Attacker | 10 | 1 | 0 | 0 | 6 | 0/- | 55 | 4 | 2 | 4 | 0 | 5 | 1 | 267 |
| - | localhero | Attacker | 8 | 1 | 0 | 1 | 3 | 0/- | 67 | 5 | 3 | 2 | 0 | 2 | 0 | 241 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 22 | 25 | 0 | Sawtooth variation | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 93 | 97 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 30 | 31 | 32 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.14x. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 139-101 with a 1.38 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.52x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 155-104 with a 1.49 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| JugzZz | Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. Excellent flag running from you: 19 grabs became 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You created plenty of starts with 25 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 8 grabs led to 1 cap and 1 solo. I think survival was your main issue: 76-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.76x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 10 grabs leading to 1 cap. I think survival was your main issue: 55-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |