Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Sept 2025, 22:30
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 276 | 124 | 78 | 0 | 331 | 46.0 cm | 1.59 | 61% | 37% | 0:08 |
| localhero | 143 | 65 | 84 | 0 | 262 | - | 0.77 | 44% | 25% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 27 | 6 | 2 | 1 | 5 kills | ||
| -cide- | 10 | 5 | 4 | 1 | 5 kills | ||
| -uh.StarzZz`- | 12 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 2:18 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:44, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 3-6.
-uh.StarzZz`- stood out as the main objective influence with 14 grabs, 2 captures, 2 returns, and an MVP score of 589. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 57 grabs, 23 pickups, 9 captures, 3 solos, 8 assists, 71 flag kills, 28 covers, 0 seals, 47 returns, 44 mid returns, 3 clutch returns, and 1 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 37% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 3 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| Broken_Soul |
| 121 |
| 73 |
| 97 |
| 0 |
| 249 |
| 58.3 cm |
| 0.75 |
| 43% |
| 30% |
| 0:06 |
| Team Total | 540 | 262 | 259 | 0 | 842 | 52.1 cm | 1.01 | 50% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 215 | 107 | 98 | 0 | 293 | 46.0 cm | 1.09 | 52% | 37% | 0:06 |
| -uh.StarzZz`- | 178 | 79 | 92 | 0 | 259 | 13.5 cm | 0.86 | 46% | 33% | 0:07 |
| _-=Pr3dazZz=- | 165 | 73 | 72 | 0 | 263 | 36.0 cm | 1.01 | 50% | 29% | 0:09 |
| Team Total | 558 | 259 | 262 | 0 | 815 | 31.8 cm | 0.99 | 50% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| Broken_Soul | 15 | 1 | 3 kills |
| localhero | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 5 | 8 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| localhero | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 2 | 6 | 0/- | 430 | 8 | 6 | 2 | 1 | 2 | 1 | 589 |
| - | -cide- | Defender | 1 | 2 | 0 | 0 | 0 | 27/13 | 52 | 2 | 2 | 13 | 0 | 14 | 1 | 562 |
| - | -cide- | Attacker | 15 | 2 | 2 | 1 | 14 | 0/- | 167 | 6 | 9 | 9 | 0 | 10 | 0 | 547 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 0 | 0 | 0 | 11/2 | 3 | 3 | 2 | 13 | 0 | 13 | 0 | 401 |
| - | localhero | Attacker | 11 | 0 | 3 | 0 | 8 | 0/- | 186 | 1 | 3 | 4 | 0 | 4 | 1 | 373 |
| - | Broken_Soul | Attacker | 16 | 1 | 1 | 0 | 5 | 0/- | 61 | 3 | 6 | 3 | 0 | 4 | 0 | 282 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 32 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 32 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 18 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Defender | You played a really good game here and your 1.82x rating shows it. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 124-78 with a 1.59 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.32x. Your attacking runs had purpose, with 14 grabs leading to 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| _-=Pr3dazZz=- | Dominating | Defender | You played well and finished above your usual level at 1.10x. You helped keep the score under control with 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 65-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap. I think survival was your main issue: 73-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |