Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Jul 2026, 13:37
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 237 | 94 | 61 | 0 | 324 | 36.0 cm | 1.54 | 61% | 31% | 0:10 |
| Grossebaf | 199 | 101 | 88 | 0 | 309 | - | 1.15 | 53% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 15 | 1 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 16 | 11 | 1 | 2 | 5 kills | ||
| Grossebaf | 12 | 4 | 1 | 3 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:23 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:52, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-3.
Grossebaf stood out as the main objective influence with 9 grabs, 2 captures, 6 returns, and an MVP score of 554. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 15 pickups, 9 captures, 3 solos, 7 assists, 54 flag kills, 35 covers, 0 seals, 38 returns, 31 mid returns, 7 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 41% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 135 |
| 63 |
| 86 |
| 0 |
| 227 |
| 82.4 cm |
| 0.73 |
| 42% |
| 28% |
| 0:07 |
| Team Total | 571 | 258 | 235 | 0 | 860 | 59.2 cm | 1.10 | 52% | 31% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 247 | 131 | 81 | 0 | 340 | 13.5 cm | 1.62 | 62% | 41% | 0:08 |
| pho`FB | 148 | 86 | 90 | 0 | 242 | 20.3 cm | 0.96 | 49% | 36% | 0:07 |
| Maber | 59 | 18 | 87 | 0 | 78 | - | 0.21 | 17% | 23% | 0:07 |
| Team Total | 454 | 235 | 258 | 0 | 660 | 16.9 cm | 0.91 | 48% | 37% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 4 kills |
| Stealth | 6 | 2 | 3 kills |
| Maber | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 1 | 12 kills | |||
| -uh.StarzZz`- | 8 | 9 kills | ||||
| Grossebaf | 4 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Stealth | 3 kills | |||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 9 | 2 | 1 | 1 | 9 | 0/- | 241 | 3 | 9 | 5 | 0 | 6 | 1 | 554 |
| - | _-=Pr3dazZz=- | Defender | 0 | 3 | 0 | 0 | 0 | 18/7 | 4 | 3 | 10 | 9 | 0 | 12 | 2 | 523 |
| - | Stealth | Attacker | 14 | 1 | 4 | 1 | 3 | 0/- | 355 | 1 | 2 | 3 | 0 | 3 | 1 | 518 |
| - | -uh.StarzZz`- | Defender | 2 | 0 | 0 | 0 | 0 | 15/2 | 0 | 1 | 11 | 9 | 0 | 10 | 2 | 454 |
| - | pho` | Attacker | 10 | 2 | 1 | 1 | 7 | 0/- | 101 | 5 | 2 | 5 | 0 | 6 | 0 | 341 |
| - | Maber | Attacker | 13 | 1 | 1 | 0 | 2 | 0/- | 199 | 2 | 1 | 0 | 0 | 1 | 1 | 285 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 14 | 15 | 16 | 0 | Good connection | |
| Stealth | 30000 | - | - | 43 | 44 | 44 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 32 | 32 | 33 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.77x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 9 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.65x. You helped keep the score under control with 9 mid returns and 2 clutch returns. You fought efficiently: 94-61 with a 1.54 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Stealth | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. Your attacking play was strong, especially because you turned 14 grabs into 1 cap and 1 solo. I think survival was your main issue: 63-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.47x. You helped keep the score under control with 9 mid returns and 2 clutch returns. You fought efficiently: 131-81 with a 1.62 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 10 grabs into 2 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Maber | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. You carried real threat on attack, turning 13 grabs into 1 cap. I think survival was your main issue: 18-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |