Unreal HeavenThe home of 2v2 and 3v3 iCTF12 May 2026, 21:20
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 268 | 82 | 82 | 1 | 227 | 13.5 cm | 1.00 | 50% | 41% | 0:08 |
| -cide- | 254 | 72 | 66 | 0 | 236 | 46.0 cm | 1.09 | 52% | 33% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 14 | 7 | 2 | 4 kills | |||
| -cide- | 13 | 3 | 3 kills | ||||
| -uh.Pr3DazZz | 14 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 13-10 in favour of Red Team.
The opening breakthrough came at 0:25 when newut scored for Blue Team. Red Team created more scoring chances, converting 13 of the 23 captures. Momentum changed hands 1 time as the scoreline developed. 15 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with ownage finishing for Blue Team. That score set the closing shape of the match at 13-10.
-cide- stood out as the main objective influence with 25 grabs, 8 captures, 8 returns, and an MVP score of 954. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 93 grabs, 28 pickups, 23 captures, 13 solos, 11 assists, 97 flag kills, 50 covers, 7 seals, 67 returns, 3 mid returns, 13 clutch returns, and 4 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: ownage logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 232 |
| 79 |
| 91 |
| 0 |
| 275 |
| - |
| 0.87 |
| 46% |
| 35% |
| 0:07 |
| Team Total | 754 | 233 | 239 | 1 | 738 | 29.7 cm | 0.97 | 49% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 276 | 96 | 75 | 0 | 234 | - | 1.28 | 56% | 41% | 0:08 |
| ownageFB | 261 | 74 | 76 | 3 | 297 | - | 0.97 | 48% | 30% | 0:08 |
| Broken_Soul | 164 | 69 | 82 | 2 | 273 | 58.3 cm | 0.84 | 45% | 29% | 0:08 |
| Team Total | 701 | 239 | 233 | 5 | 804 | 58.3 cm | 1.03 | 51% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 17 | 3 | 3 kills |
| ownage | 12 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| ownage | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 25 | 8 | 1 | 5 | 8 | 0/- | 701 | 5 | 6 | 0 | 0 | 8 | 2 | 954 |
| - | -uh.StarzZz`- | Attacker | 22 | 2 | 3 | 2 | 18 | 0/- | 471 | 3 | 12 | 0 | 1 | 13 | 4 | 847 |
| - | ownage | Attacker | 18 | 4 | 3 | 3 | 17 | 0/- | 541 | 6 | 6 | 1 | 2 | 13 | 2 | 780 |
| - | newut | Attacker | 15 | 5 | 1 | 2 | 20 | 0/- | 406 | 6 | 11 | 0 | 1 | 13 | 2 | 694 |
| - | -uh.Pr3DazZz | Defender | 2 | 3 | 1 | 1 | 0 | 23/5 | 128 | 4 | 6 | 1 | 0 | 11 | 1 | 511 |
| - | Broken_Soul | Attacker | 11 | 1 | 2 | 0 | 11 | 0/- | 53 | 4 | 9 | 1 | 0 | 9 | 2 | 377 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| ownage | 30000 | - | - | 125 | 133 | 189 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.93x. Very strong flag running: you made 25 grabs count with 8 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.71x. You carried real threat on attack, turning 15 grabs into 5 caps and 2 solos. You fought efficiently: 96-75 with a 1.28 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.65x. Very strong flag running: you made 22 grabs count with 2 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| ownage | Godlike | Attacker | You had a huge game and played well above your usual level at 1.57x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 18 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.Pr3DazZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.33x. You helped keep the score under control with 1 mid return and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 11 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |