Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jun 2026, 19:29
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 177 | 115 | 99 | 0 | 313 | 13.5 cm | 1.16 | 54% | 37% | 0:06 |
| -cide- | 161 | 94 | 108 | 0 | 285 | 46.0 cm | 0.87 | 47% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 21 | 5 | 1 | 4 kills | |||
| -uh.StarzZz`- | 22 | 5 | 2 | 5 kills | |||
| -cide- | 13 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 6:46 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:28, with -cide- finishing for Red Team. That score set the closing shape of the match at 1-2.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 13 returns, and an MVP score of 429. Gochmer made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 38 grabs, 12 pickups, 3 captures, 1 solos, 2 assists, 47 flag kills, 21 covers, 0 seals, 35 returns, 31 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 47% accuracy and 137 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -uh.StarzZz`- finished with 27 lama score from 115 kills and 44 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 65 |
| 108 |
| 0 |
| 241 |
| - |
| 0.60 |
| 38% |
| 29% |
| 0:06 |
| Team Total | 438 | 274 | 315 | 0 | 839 | 29.7 cm | 0.87 | 47% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 218 | 112 | 74 | 0 | 321 | 20.3 cm | 1.51 | 60% | 36% | 0:08 |
| saxon | 194 | 137 | 97 | 0 | 296 | - | 1.41 | 59% | 47% | 0:06 |
| _-=Pr3dazZz=- | 83 | 66 | 103 | 0 | 287 | 36.0 cm | 0.64 | 39% | 26% | 0:06 |
| Team Total | 495 | 315 | 274 | 0 | 904 | 28.1 cm | 1.15 | 53% | 36% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 25 |
| 5 |
| 5 |
| 2 |
| 5 kills |
| _-=Pr3dazZz=- | 7 | 1 | 1 | 5 kills |
| Gochmer | 7 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 8 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| saxon | 6 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Gochmer | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 16/9 | 0 | 1 | 8 | 13 | 0 | 13 | 0 | 429 |
| - | saxon | Attacker | 11 | 1 | 1 | 1 | 6 | 0/- | 199 | 2 | 3 | 3 | 0 | 4 | 1 | 421 |
| - | -cide- | Attacker | 11 | 1 | 0 | 0 | 10 | 0/- | 100 | 2 | 0 | 5 | 0 | 7 | 1 | 350 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 1 | 0 | 0 | 11/- | 0 | 2 | 3 | 7 | 0 | 7 | 0 | 307 |
| - | Gochmer | Attacker | 8 | 0 | 0 | 0 | 3 | 0/- | 0 | 1 | 2 | 2 | 0 | 3 | 2 | 188 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 0 | 1 | 0/- | 1 | 4 | 5 | 1 | 0 | 1 | 0 | 146 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Gochmer | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 43 | 45 | 45 | 0 | Good connection | |
| saxon | 30000 | - | - | 10 | 10 | 11 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 16 | 18 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 1.55x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap and 1 solo. You fought efficiently: 137-97 with a 1.41 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.40x. Your defensive timing was good: 13 mid returns cut off runs at important moments. You fought efficiently: 112-74 with a 1.51 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.23x. Your attacking runs had purpose, with 11 grabs leading to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.13x. You helped keep the score under control with 7 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Gochmer | Struggling | Attacker | You were below your usual level at 0.81x, so cleaner decisions and timing will matter most for you. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 65-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| _-=Pr3dazZz=- | Feeding | Attacker | You had a tough match at 0.61x, well below your usual level, but I think it is fixable. You ran the flag well and gave your team end product: 1 cap from 8 grabs. I think survival was your main issue: 66-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |