Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Nov 2025, 15:03
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 236 | 117 | 108 | 0 | 312 | - | 1.08 | 52% | 39% | 0:06 | |
| 230 | 85 | 125 | 0 | 308 | 36.0 cm | 0.68 | 40% | 31% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 54 | ||
| 63 | ||
| 36 | ||
| 49 |
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 64 | ||
| 55 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 5 | 2 | 4 kills | ||||
| 20 | 6 | 1 | 1 | 5 kills | |||
| 19 | 5 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 2-18 in favour of Blue Team.
The opening breakthrough came at 0:26 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 18 of the 20 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:13, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-18.
-uh.StarzZz`- stood out as the main objective influence with 25 grabs, 13 captures, 15 returns, and an MVP score of 1758. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 71 grabs, 25 pickups, 20 captures, 8 solos, 4 assists, 76 flag kills, 33 covers, 0 seals, 50 returns, 38 mid returns, 12 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 117 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 466 |
| 202 |
| 233 |
| 0 |
| 620 |
| 36.0 cm |
| 0.87 |
| 46% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 417 | 117 | 90 | 0 | 305 | 13.5 cm | 1.30 | 57% | 44% | 0:07 | |
| 345 | 116 | 112 | 0 | 280 | 20.3 cm | 1.04 | 51% | 41% | 0:05 | |
| Team Total | 762 | 233 | 202 | 0 | 585 | 16.9 cm | 1.15 | 54% | 43% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 13 | 1 | 6 | 17 | 0/- | 1397 | 11 | 9 | 10 | 0 | 15 | 3 | 1758 | |
| -🇬🇧 | Attacker | 18 | 5 | 2 | 2 | 18 | 0/- | 403 | 5 | 20 | 9 | 0 | 11 | 4 | 1058 | |
| -🇬🇧 | Attacker | 15 | 2 | 0 | 0 | 20 | 0/- | 200 | 4 | 4 | 6 | 0 | 10 | 3 | 605 | |
| -🇳🇱 | Attacker | 13 | 0 | 1 | 0 | 21 | 0/- | 0 | 5 | 0 | 13 | 0 | 14 | 2 | 519 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 20 | 23 | 34 | 1 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.61x. You carried real threat on attack, turning 25 grabs into 13 caps and 6 solos. You fought efficiently: 117-90 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. You were dangerous with the flag: 18 grabs led to 5 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. You created plenty of starts with 13 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.14x. You looked dangerous whenever you got the flag, and 15 grabs led to 2 caps. I think survival was your main issue: 85-125 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |