Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2025, 17:09
CTF-(TDK)-2on2-Radiation
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 206 | 91 | 63 | 1 | 277 | - | 1.44 | 59% | 34% | 0:10 | |
| 157 | 70 | 92 | 0 | 211 | 46.0 cm | 0.76 | 43% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 7 | 1 | 1 | 5 kills | |||
| 12 | 4 | 2 | 4 kills | ||||
| 4 | 2 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Jump-Radiation-v1 between Red and Blue Team, ending 0-3 in favour of Blue Team.
The opening breakthrough came at 1:00 when Neddy scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:42, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 0-3.
pho` stood out as the main objective influence with 4 grabs, 0 captures, 16 returns, and an MVP score of 712. pho` made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 55 grabs, 52 pickups, 3 captures, 1 solos, 3 assists, 103 flag kills, 31 covers, 0 seals, 50 returns, 35 mid returns, 15 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 36% accuracy and 77 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 133 |
| 53 |
| 76 |
| 0 |
| 169 |
| 58.3 cm |
| 0.70 |
| 41% |
| 31% |
| 0:08 |
| Team Total | 496 | 214 | 231 | 1 | 657 | 52.1 cm | 0.93 | 48% | 33% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 249 | 77 | 83 | 0 | 216 | 20.3 cm | 0.93 | 48% | 36% | 0:07 | |
| 236 | 97 | 60 | 0 | 302 | - | 1.62 | 62% | 32% | 0:10 | |
| 158 | 57 | 71 | 0 | 177 | 13.5 cm | 0.80 | 45% | 33% | 0:09 | |
| Team Total | 643 | 231 | 214 | 0 | 695 | 16.9 cm | 1.08 | 52% | 33% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 5 |
| 3 kills |
| 8 | 3 | 3 kills |
| 12 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 1 | 10 kills | ||||
| 4 | 8 kills | |||||
| 2 | 7 kills | |||||
| 3 | 7 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 4 | 0 | 2 | 0 | 24 | 0/- | 198 | 12 | 2 | 11 | 0 | 16 | 5 | 712 | |
| -🇸🇪 | Attacker | 9 | 1 | 1 | 0 | 21 | 0/- | 1 | 3 | 12 | 2 | 0 | 7 | 3 | 425 | |
| -🇬🇧 | Attacker | 14 | 2 | 0 | 1 | 9 | 0/- | 101 | 10 | 4 | 3 | 0 | 4 | 3 | 422 | |
| -🇧🇪 | Attacker | 10 | 0 | 0 | 0 | 25 | 0/- | 0 | 6 | 3 | 9 | 0 | 9 | 0 | 340 | |
| -🇬🇧 | Attacker | 11 | 0 | 0 | 0 | 9 | 0/- | 0 | 10 | 6 | 3 | 0 | 5 | 3 | 263 | |
| -🇩🇪 | Attacker | 7 | 0 | 0 | 0 | 15 | 0/- | 0 | 11 | 4 | 7 | 0 | 9 | 1 | 255 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 23 | 25 | 29 | 0 | Sawtooth variation | ||
| 30000 | - | - | 30 | 32 | 33 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Bumpy connection | ||
| 30000 | - | - | 37 | 37 | 41 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.62x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.48x. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 91-63 with a 1.44 K/D, and I think you played your role in the team well. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.47x. You ran the flag well and gave your team end product: 1 cap from 9 grabs. You fought efficiently: 97-60 with a 1.62 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. Your grabs and running were a real strength, with 14 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | I think you had a steady game at 0.99x; one or two stronger moments would lift it nicely. You were active on attack with 7 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 70-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 53-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |