Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2025, 23:26
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 219 | 96 | 73 | 2 | 214 | 20.3 cm | 1.32 | 56% | 45% | 0:09 |
| aMpEnergyFB | 167 | 74 | 78 | 0 | 248 | - | 0.95 | 49% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 14 | 3 | 1 | 4 kills | |||
| aMpEnergy | 6 | 2 | 1 | 4 kills | |||
| -cide- | 7 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:28 when pho` scored for Red Team. Red Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 12 captures were completed solo.
The final capture arrived at 11:12, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-7.
localhero stood out as the main objective influence with 22 grabs, 5 captures, 7 returns, and an MVP score of 685. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 23 pickups, 15 captures, 10 solos, 3 assists, 76 flag kills, 25 covers, 5 seals, 53 returns, 3 mid returns, 5 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 148 |
| 68 |
| 75 |
| 1 |
| 233 |
| 46.0 cm |
| 0.91 |
| 47% |
| 29% |
| 0:08 |
| Team Total | 534 | 238 | 226 | 3 | 695 | 33.1 cm | 1.05 | 51% | 35% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 225 | 89 | 68 | 5 | 221 | - | 1.31 | 55% | 40% | 0:09 |
| _-=Pr3dazZz=- | 211 | 76 | 85 | 3 | 258 | 36.0 cm | 0.89 | 46% | 31% | 0:07 |
| Vu3k | 142 | 61 | 85 | 1 | 209 | - | 0.72 | 41% | 29% | 0:07 |
| Team Total | 578 | 226 | 238 | 9 | 688 | 36.0 cm | 0.95 | 49% | 33% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| pho` | 13 | 4 | 3 kills |
| Vu3k | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 2 | 1 | 17 kills | |||
| aMpEnergy | 1 | 7 kills | ||||
| -cide- | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| Vu3k | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 22 | 5 | 1 | 3 | 12 | 0/- | 577 | 2 | 0 | 0 | 1 | 7 | 1 | 685 |
| - | aMpEnergy | Attacker | 17 | 4 | 1 | 4 | 4 | 0/- | 518 | 3 | 6 | 0 | 0 | 4 | 0 | 604 |
| - | _-=Pr3dazZz=- | Defender | 1 | 2 | 1 | 1 | 0 | 21/6 | 102 | 2 | 2 | 1 | 0 | 15 | 2 | 419 |
| - | -cide- | Attacker | 17 | 3 | 0 | 1 | 8 | 0/- | 182 | 7 | 2 | 1 | 0 | 7 | 1 | 396 |
| - | pho` | Defender | 1 | 1 | 0 | 1 | 0 | 20/5 | 100 | 7 | 7 | 0 | 0 | 15 | 0 | 385 |
| - | Vu3k | Attacker | 11 | 0 | 0 | 0 | 11 | 0/- | 21 | 2 | 8 | 1 | 1 | 5 | 1 | 258 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 99 | 100 | 102 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 9 | 11 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 35 | 40 | 47 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| aMpEnergy | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.95x. Your attacking play was strong, especially because you turned 17 grabs into 4 caps and 4 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.77x. Excellent flag running from you: 22 grabs became 5 caps and 3 solos. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.32x. You helped keep the score under control with 1 mid return and 2 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Defender | You gave your team a strong contribution and finished at 1.20x. Defensively, you had the volume with 20 defensive flag kills and 15 returns; your next gain is turning stops into clean resets. You fought efficiently: 96-73 with a 1.32 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.12x. Your attacking play was strong, especially because you turned 17 grabs into 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 61-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |