Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Mar 2026, 21:34
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 226 | 78 | 94 | 0 | 168 | 46.0 cm | 0.83 | 45% | 46% | 0:06 |
| Zo-^ | 207 | 86 | 62 | 2 | 237 | - | 1.39 | 57% | 38% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 15 | 3 | 1 | 3 | 5 kills | ||
| Zo-^ | 19 | 1 | 1 | 5 kills | |||
| -cide- | 17 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 7-9 in favour of Blue Team.
The opening breakthrough came at 0:21 when -uh.Pr3DazZz scored for Red Team. Blue Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 3 times as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with ownage finishing for Blue Team. That score set the closing shape of the match at 7-9.
-uh.StarzZz`- stood out as the main objective influence with 24 grabs, 5 captures, 6 returns, and an MVP score of 710. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 74 grabs, 19 pickups, 16 captures, 8 solos, 5 assists, 77 flag kills, 34 covers, 9 seals, 57 returns, 3 mid returns, 10 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 47% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.Pr3DazZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 137 |
| 64 |
| 88 |
| 1 |
| 182 |
| - |
| 0.73 |
| 42% |
| 35% |
| 0:07 |
| Team Total | 570 | 228 | 244 | 3 | 587 | 46.0 cm | 0.93 | 48% | 39% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 297 | 117 | 67 | 3 | 249 | - | 1.75 | 63% | 47% | 0:09 |
| -uh.StarzZz`- | 206 | 70 | 85 | 0 | 208 | 13.5 cm | 0.82 | 45% | 34% | 0:07 |
| Broken_SoulFB | 147 | 57 | 76 | 1 | 176 | 58.3 cm | 0.75 | 43% | 32% | 0:08 |
| Team Total | 650 | 244 | 228 | 4 | 633 | 35.9 cm | 1.07 | 52% | 39% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 4 |
| 3 kills |
| -uh.Pr3DazZz | 5 | 5 | 3 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 9 kills | ||||
| Zo-^ | 6 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| Broken_Soul | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 24 | 5 | 1 | 3 | 8 | 0/- | 476 | 1 | 2 | 1 | 0 | 6 | 2 | 710 |
| - | -cide- | Attacker | 22 | 4 | 3 | 3 | 12 | 0/- | 436 | 2 | 2 | 0 | 0 | 8 | 3 | 676 |
| - | ownage | Defender | 1 | 1 | 0 | 0 | 0 | 28/13 | 61 | 3 | 10 | 1 | 0 | 20 | 2 | 527 |
| - | Broken_Soul | Attacker | 12 | 3 | 1 | 2 | 4 | 0/- | 362 | 5 | 8 | 0 | 1 | 3 | 0 | 478 |
| - | -uh.Pr3DazZz | Attacker | 15 | 3 | 0 | 0 | 5 | 0/- | 264 | 4 | 5 | 1 | 1 | 5 | 1 | 426 |
| - | Zo-^ | Defender | 0 | 0 | 0 | 0 | 0 | 20/0 | 0 | 4 | 7 | 0 | 0 | 15 | 2 | 335 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 24 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 39 | 40 | 43 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 22 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| ownage | 20000 | - | - | 115 | 116 | 121 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.73x. You gave the enemy defence problems and backed it up with 4 caps and 3 solos from 22 grabs. Aim was a real positive at 46% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| ownage | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.58x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.52x. You carried real threat on attack, turning 24 grabs into 5 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Godlike | Defender | You put together a top-level game here and finished at 1.26x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You fought efficiently: 86-62 with a 1.39 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.17x. Your grabs and running were a real strength, with 12 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 57-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.Pr3DazZz | Stable | Attacker | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 15 grabs turning into 3 caps. I think survival was your main issue: 64-88 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |