Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Dec 2025, 20:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 201 | 73 | 91 | 0 | 293 | 36.0 cm | 0.80 | 45% | 27% | 0:07 |
| -uh.StarzZz`- | 185 | 82 | 101 | 0 | 252 | 13.5 cm | 0.81 | 45% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 9 | 1 | 1 | 5 kills | ||
| Poison_Arr0w | 8 | 8 | 4 | 1 | 5 kills | ||
| Broken_Soul | 10 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:32 when Poison_Arr0w scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:30, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-4.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 3 captures, 4 returns, and an MVP score of 581. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 25 pickups, 9 captures, 4 solos, 7 assists, 81 flag kills, 23 covers, 0 seals, 56 returns, 51 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 13 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Poison_Arr0w | 175 | 104 | 85 | 0 | 297 | - | 1.22 | 55% | 37% | 0:07 |
| Team Total | 561 | 259 | 277 | 0 | 842 | 24.7 cm | 0.94 | 48% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 223 | 76 | 109 | 0 | 259 | 58.3 cm | 0.70 | 41% | 29% | 0:06 |
| pho` | 216 | 110 | 75 | 0 | 286 | 20.3 cm | 1.47 | 59% | 39% | 0:08 |
| -cide- | 168 | 91 | 75 | 0 | 335 | 46.0 cm | 1.21 | 55% | 30% | 0:08 |
| Team Total | 607 | 277 | 259 | 0 | 880 | 41.5 cm | 1.07 | 52% | 33% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 11 | 2 | 1 | 4 kills |
| -uh.StarzZz`- | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 8 kills | ||||
| Poison_Arr0w | 2 | 7 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 3 | 2 | 1 | 8 | 0/- | 321 | 7 | 3 | 3 | 0 | 4 | 1 | 581 |
| - | Broken_Soul | Defender | 2 | 0 | 0 | 0 | 0 | 23/9 | 0 | 1 | 3 | 19 | 0 | 19 | 1 | 558 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 2 | 0 | 0 | 19/3 | 0 | 3 | 2 | 16 | 0 | 17 | 2 | 520 |
| - | pho` | Attacker | 17 | 3 | 0 | 2 | 15 | 0/- | 226 | 6 | 4 | 5 | 0 | 5 | 0 | 518 |
| - | Poison_Arr0w | Attacker | 13 | 2 | 2 | 0 | 8 | 0/- | 179 | 6 | 4 | 4 | 0 | 5 | 0 | 440 |
| - | -cide- | Attacker | 11 | 1 | 1 | 1 | 8 | 0/- | 174 | 2 | 7 | 4 | 1 | 6 | 1 | 428 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Poison_Arr0w | 30000 | - | - | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 17 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Defender | Well played, this was a fantastic performance at 1.45x. You helped keep the score under control with 19 mid returns and 1 clutch return. I think survival was your main issue: 76-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. Your attacking runs had purpose, with 17 grabs leading to 3 caps and 2 solos. You fought efficiently: 110-75 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 1.33x rating shows it. Your flag work was one of your best areas, with 21 grabs producing 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.32x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Poison_Arr0w | Godlike | Attacker | Well played, this was a fantastic performance at 1.28x. You ran the flag well and gave your team end product: 2 caps from 13 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. Very strong flag running: you made 11 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |