Unreal HeavenThe home of 2v2 and 3v3 iCTF27 May 2026, 00:22
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 222 | 111 | 81 | 0 | 323 | - | 1.37 | 58% | 34% | 0:08 |
| saxonFB | 185 | 123 | 78 | 0 | 282 | - | 1.58 | 61% | 45% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 18 | 6 | 3 | 1 | 5 kills | ||
| saxon | 13 | 10 | 2 | 1 | 5 kills | ||
| JugzZz | 16 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 1:58 when ownage scored for Red Team. Red Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 8:24, with newut finishing for Blue Team. That score set the closing shape of the match at 2-1.
ownage stood out as the main objective influence with 0 grabs, 1 capture, 11 returns, and an MVP score of 401. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 38 grabs, 25 pickups, 3 captures, 0 solos, 5 assists, 60 flag kills, 23 covers, 0 seals, 35 returns, 31 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 123 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: saxon finished with 17 lama score from 123 kills and 53 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 104 |
| 60 |
| 91 |
| 0 |
| 239 |
| 58.3 cm |
| 0.66 |
| 40% |
| 25% |
| 0:07 |
| Team Total | 511 | 294 | 250 | 0 | 844 | 58.3 cm | 1.18 | 54% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 180 | 83 | 98 | 0 | 283 | - | 0.85 | 46% | 29% | 0:06 |
| pho` | 145 | 89 | 101 | 0 | 269 | 20.3 cm | 0.88 | 47% | 36% | 0:06 |
| newut | 124 | 78 | 95 | 0 | 278 | - | 0.82 | 45% | 28% | 0:06 |
| Team Total | 449 | 250 | 294 | 0 | 830 | 20.3 cm | 0.85 | 46% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 6 |
| 1 |
| 5 kills |
| newut | 10 | 3 | 3 kills |
| Broken_Soul | 5 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 4 | 1 | 13 kills | |||
| saxon | 2 | 6 kills | ||||
| JugzZz | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| newut | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Defender | 0 | 1 | 1 | 0 | 0 | 18/5 | 1 | 6 | 2 | 11 | 0 | 11 | 0 | 401 |
| - | JugzZz | Defender | 1 | 0 | 1 | 0 | 0 | 17/3 | 0 | 1 | 1 | 8 | 0 | 10 | 1 | 341 |
| - | saxon | Attacker | 11 | 0 | 1 | 0 | 7 | 0/- | 66 | 3 | 11 | 4 | 0 | 4 | 0 | 332 |
| - | Broken_Soul | Attacker | 8 | 1 | 1 | 0 | 4 | 0/- | 133 | 5 | 3 | 2 | 0 | 3 | 1 | 294 |
| - | pho` | Attacker | 9 | 0 | 1 | 0 | 8 | 0/- | 0 | 4 | 1 | 4 | 0 | 5 | 2 | 279 |
| - | newut | Attacker | 9 | 1 | 0 | 0 | 6 | 0/- | 100 | 6 | 5 | 2 | 0 | 2 | 0 | 258 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ownage | 30000 | - | - | 115 | 119 | 131 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 37 | 37 | 38 | 0 | Good connection | |
| saxon | 30000 | 600 | 500Hz | 10 | 11 | 13 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 92 | 93 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 92 | 102 | 241 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.57x. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 123-78 with a 1.58 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.42x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 111-81 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| JugzZz | Godlike | Defender | Well played, this was a fantastic performance at 1.27x. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Stable | Attacker | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 60-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | You played around your normal level at 0.91x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 9 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |