Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Feb 2026, 23:24
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 217 | 91 | 58 | 0 | 284 | - | 1.57 | 61% | 32% | 0:14 |
| -uh.StarzZz`- | 201 | 106 | 75 | 0 | 267 | 13.5 cm | 1.41 | 59% | 40% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 12 | 6 | 1 | 5 kills | |||
| Zo-^ | 14 | 2 | 3 kills | ||||
| -uh.Pr3DazZz | 15 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 0:33 when Zo-^ scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:50, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-1.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 4 captures, 5 returns, and an MVP score of 585. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 45 grabs, 28 pickups, 6 captures, 2 solos, 6 assists, 67 flag kills, 28 covers, 0 seals, 39 returns, 37 mid returns, 2 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 106 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 150 |
| 83 |
| 70 |
| 0 |
| 367 |
| 19.6 cm |
| 1.19 |
| 54% |
| 24% |
| 0:09 |
| Team Total | 568 | 280 | 203 | 0 | 918 | 16.6 cm | 1.38 | 58% | 31% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 180 | 85 | 91 | 0 | 302 | - | 0.93 | 48% | 29% | 0:07 |
| aMpEnergy | 122 | 68 | 89 | 0 | 270 | - | 0.76 | 43% | 27% | 0:07 |
| Broken_SoulFB | 109 | 50 | 100 | 0 | 239 | 58.3 cm | 0.50 | 33% | 21% | 0:06 |
| Team Total | 411 | 203 | 280 | 0 | 811 | 58.3 cm | 0.72 | 42% | 26% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 2 |
| 2 |
| 4 kills |
| aMpEnergy | 7 | 2 | 1 | 5 kills |
| Broken_Soul | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| Zo-^ | 3 | 8 kills | ||||
| -uh.Pr3DazZz | 3 | 7 kills | ||||
| tono | 3 | 6 kills | ||||
| aMpEnergy | 1 | 5 kills | ||||
| Broken_Soul | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 4 | 1 | 2 | 7 | 0/- | 352 | 9 | 3 | 5 | 0 | 5 | 0 | 585 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 18/6 | 82 | 5 | 9 | 11 | 0 | 11 | 0 | 487 |
| - | tono | Attacker | 7 | 0 | 2 | 0 | 7 | 0/- | 67 | 3 | 10 | 4 | 0 | 5 | 1 | 348 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 0 | 0 | 0 | 17/3 | 30 | 4 | 1 | 9 | 0 | 9 | 0 | 345 |
| - | Broken_Soul | Attacker | 7 | 0 | 1 | 0 | 7 | 0/- | 52 | 6 | 3 | 6 | 0 | 7 | 1 | 261 |
| - | aMpEnergy | Attacker | 15 | 0 | 1 | 0 | 11 | 0/- | 18 | 1 | 2 | 2 | 0 | 2 | 0 | 197 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 12 | 13 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 70 | 87 | 129 | 4 | Unstable spikes | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 45 | 47 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 13 | 14 | 0 | Minor variation | |
| aMpEnergy | 20000 | - | - | 108 | 111 | 113 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.82x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns. You fought efficiently: 91-58 with a 1.57 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.57x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 16 grabs. You fought efficiently: 106-75 with a 1.41 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.30x. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.Pr3DazZz | Dominating | Defender | You gave your team a strong contribution and finished at 1.18x. You helped keep the score under control with 9 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| aMpEnergy | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 68-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 50-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |