Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Dec 2025, 23:50
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 259 | 102 | 79 | 0 | 228 | 20.3 cm | 1.29 | 56% | 45% | 0:08 |
| PeRcH72 | 196 | 79 | 76 | 1 | 254 | 20.3 cm | 1.04 | 51% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 10 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 10 | 2 | 3 kills | ||||
| PeRcH72 | 11 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-9 in favour of Blue Team.
The opening breakthrough came at 2:00 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:24, with pho` finishing for Red Team. That score set the closing shape of the match at 6-9.
-cide- stood out as the main objective influence with 21 grabs, 6 captures, 8 returns, and an MVP score of 1015. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 70 grabs, 28 pickups, 15 captures, 4 solos, 9 assists, 83 flag kills, 40 covers, 3 seals, 55 returns, 1 mid returns, 15 clutch returns, and 5 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 145 |
| 55 |
| 67 |
| 1 |
| 182 |
| - |
| 0.82 |
| 45% |
| 30% |
| 0:09 |
| Team Total | 600 | 236 | 222 | 2 | 664 | 20.3 cm | 1.06 | 52% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 284 | 81 | 68 | 0 | 225 | 46.0 cm | 1.19 | 54% | 36% | 0:09 |
| -uh.StarzZz`- | 211 | 82 | 82 | 1 | 223 | 13.5 cm | 1.00 | 50% | 37% | 0:08 |
| Broken_SoulFB | 135 | 59 | 86 | 1 | 198 | 58.3 cm | 0.69 | 40% | 31% | 0:07 |
| Team Total | 630 | 222 | 236 | 2 | 646 | 39.3 cm | 0.94 | 48% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 4 |
| 3 kills |
| pho` | 15 | 6 | 2 | 1 | 5 kills |
| Broken_Soul | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| PeRcH72 | 3 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 21 | 6 | 2 | 1 | 11 | 0/- | 715 | 5 | 6 | 0 | 1 | 8 | 5 | 1015 |
| - | pho` | Attacker | 16 | 3 | 1 | 1 | 16 | 0/- | 313 | 8 | 8 | 0 | 2 | 8 | 4 | 583 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 0 | 0 | 0 | 23/9 | 60 | 5 | 6 | 1 | 0 | 17 | 2 | 490 |
| - | localhero | Attacker | 19 | 3 | 2 | 2 | 8 | 0/- | 263 | 2 | 5 | 0 | 2 | 4 | 1 | 392 |
| - | Broken_Soul | Attacker | 13 | 2 | 3 | 0 | 6 | 0/- | 125 | 7 | 9 | 0 | 0 | 4 | 1 | 359 |
| - | PeRcH72 | Defender | 0 | 0 | 1 | 0 | 0 | 19/2 | 24 | 1 | 6 | 0 | 0 | 14 | 2 | 351 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 14 | 15 | 16 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 16 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 29 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.16x. You carried real threat on attack, turning 21 grabs into 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| pho` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. You fought efficiently: 102-79 with a 1.29 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.23x. You helped keep the score under control with 1 mid return and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| PeRcH72 | Dominating | Defender | You gave your team a strong contribution and finished at 1.21x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| localhero | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. Your attacking runs had purpose, with 19 grabs leading to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. Very strong flag running: you made 13 grabs count with 2 caps. I think survival was your main issue: 59-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |