Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Nov 2025, 22:21
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 354 | 119 | 106 | 0 | 337 | 46.0 cm | 1.12 | 53% | 35% | 0:06 | |
| 305 | 90 | 92 | 0 | 315 | 36.0 cm | 0.98 | 49% | 29% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 5 | 1 | 3 | 5 kills | |||
| 14 | 9 | 3 | 4 kills | ||||
| 14 | 4 | 3 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 10-6 in favour of Red Team.
The opening breakthrough came at 0:18 when -cide- scored for Red Team. Red Team created more scoring chances, converting 10 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:53, with -cide- finishing for Blue Team. That score set the closing shape of the match at 10-6.
-cide- stood out as the main objective influence with 10 grabs, 4 captures, 16 returns, and an MVP score of 1073. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 85 grabs, 58 pickups, 16 captures, 5 solos, 10 assists, 126 flag kills, 82 covers, 0 seals, 68 returns, 55 mid returns, 13 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 37% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Vu3k logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 240 |
| 100 |
| 105 |
| 0 |
| 338 |
| - |
| 0.95 |
| 49% |
| 30% |
| 0:06 |
| Team Total | 899 | 309 | 303 | 0 | 990 | 41.0 cm | 1.02 | 50% | 31% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 313 | 114 | 101 | 0 | 313 | 13.5 cm | 1.13 | 53% | 37% | 0:06 | |
| 290 | 114 | 111 | 0 | 369 | 20.3 cm | 1.03 | 51% | 31% | 0:05 | |
| 203 | 75 | 97 | 0 | 367 | 46.0 cm | 0.77 | 44% | 20% | 0:06 | |
| Team Total | 806 | 303 | 309 | 0 | 1049 | 26.6 cm | 0.98 | 50% | 29% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 6 |
| 3 kills |
| 11 | 9 | 2 | 1 | 5 kills |
| 11 | 4 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 1 | 10 kills | ||||
| 2 | 7 kills | |||||
| 1 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 10 | 4 | 2 | 1 | 24 | 0/- | 425 | 16 | 25 | 16 | 0 | 16 | 2 | 1073 | |
| -🇬🇧 | Attacker | 16 | 5 | 3 | 2 | 20 | 0/- | 346 | 12 | 9 | 9 | 0 | 12 | 3 | 885 | |
| -🇬🇧 | Attacker | 14 | 2 | 2 | 2 | 24 | 0/- | 302 | 7 | 15 | 8 | 0 | 12 | 3 | 798 | |
| -🇩🇪 | Attacker | 13 | 1 | 3 | 0 | 15 | 0/- | 229 | 11 | 11 | 8 | 1 | 12 | 2 | 676 | |
| -🇳🇱 | Attacker | 13 | 1 | 0 | 0 | 29 | 0/- | 131 | 6 | 15 | 10 | 0 | 11 | 1 | 601 | |
| -🇬🇧 | Attacker | 19 | 3 | 0 | 0 | 14 | 0/- | 167 | 6 | 7 | 4 | 0 | 5 | 2 | 522 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 36 | 42 | 48 | 0 | Sawtooth variation | ||
| 30000 | 498 | 498Hz | 8 | 8 | 9 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Minor variation | ||
| 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.13x. Your grabs and running were a real strength, with 10 grabs turning into 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.82x. Your attacking runs had purpose, with 16 grabs leading to 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.70x. Your grabs and running were a real strength, with 14 grabs turning into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.60x. You looked dangerous whenever you got the flag, and 13 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.52x. Your attacking runs had purpose, with 13 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.14x. Your attacking runs had purpose, with 19 grabs leading to 3 caps. I think survival was your main issue: 75-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |