Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Dec 2025, 11:24
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 59 | 38 | 33 | 0 | 101 | - | 1.15 | 54% | 38% | 0:06 |
| Team Total | 59 | 38 | 33 | 0 | 101 | - | 1.15 | 54% | 38% | 0:06 |
| Player | Score | Kills | Deaths | Suicides |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| Neddy | Broken_Soul | 38 |
| Killer | Victim | |
|---|---|---|
| Broken_Soul | Neddy | 33 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 1 | 3 | 1 | 5 kills | |||
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 3 |
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 1v1 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 1-0 in favour of Red Team.
The opening breakthrough came at 1:33 when Neddy scored for Red Team. Red Team created more scoring chances, converting 1 of the 1 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
Neddy supplied the sharpest shooting numbers, finishing with 38% accuracy and 38 kills.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 59 |
| - | Broken_Soul | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 52 |
| Shots |
|---|
| 360 |
|---|
| K/D |
|---|
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| Broken_Soul | 52 | 33 | 38 | 0 | 97 | 58.3 cm | 0.87 | 46% | 34% | 0:06 |
| Team Total | 52 | 33 | 38 | 0 | 97 | 58.3 cm | 0.87 | 46% | 34% | 0:06 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 kills |
| Broken_Soul | 2 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 30000 | - | - | 32 | 33 | 33 | 0 | Good connection | |
| Broken_Soul | 25000 | 600 | 500Hz | 13 | 14 | 14 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Feeding | Attacker | You had a rough game at 0.61x, so I think your goal should be to simplify and rebuild from safer plays. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.52x, so I think your goal should be to simplify and rebuild from safer plays. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |