Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Oct 2025, 17:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 240 | 103 | 73 | 0 | 322 | - | 1.41 | 59% | 32% | 0:11 |
| -uh.StarzZz`- | 195 | 100 | 99 | 0 | 282 | 13.5 cm | 1.01 | 50% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 16 | 3 | 1 | 4 kills | |||
| localhero | 15 | 2 | 1 | 4 kills | |||
| Neddy | 3 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:33 when localhero scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:05, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 19 returns, and an MVP score of 540. Neddy made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 64 grabs, 22 pickups, 7 captures, 2 solos, 7 assists, 79 flag kills, 26 covers, 0 seals, 57 returns, 53 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 100 kills.
Banter read: _-=Pr3dazZz=- had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: Neddy logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 100 |
| 53 |
| 95 |
| 0 |
| 240 |
| - |
| 0.56 |
| 36% |
| 23% |
| 0:08 |
| Team Total | 535 | 256 | 267 | 0 | 844 | 13.5 cm | 0.96 | 49% | 30% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 231 | 94 | 65 | 0 | 337 | 36.0 cm | 1.45 | 59% | 31% | 0:12 |
| Neddy | 194 | 104 | 91 | 0 | 330 | - | 1.14 | 53% | 32% | 0:09 |
| Broken_SoulFB | 163 | 69 | 100 | 0 | 285 | 58.3 cm | 0.69 | 41% | 24% | 0:08 |
| Team Total | 588 | 267 | 256 | 0 | 952 | 47.1 cm | 1.04 | 51% | 29% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 16 | 3 | 3 kills |
| Broken_Soul | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| localhero | 4 | 7 kills | ||||
| Neddy | 1 | 6 kills | ||||
| Neddy | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 1 | 0 | 0 | 23/15 | 0 | 3 | 3 | 18 | 0 | 19 | 0 | 540 |
| - | localhero | Attacker | 7 | 2 | 0 | 0 | 20 | 0/- | 72 | 3 | 5 | 15 | 0 | 15 | 0 | 520 |
| - | Broken_Soul | Attacker | 14 | 3 | 1 | 2 | 8 | 0/- | 270 | 3 | 0 | 3 | 0 | 4 | 1 | 491 |
| - | Neddy | Attacker | 18 | 1 | 1 | 0 | 10 | 0/- | 130 | 4 | 9 | 4 | 1 | 6 | 3 | 476 |
| - | -uh.StarzZz`- | Attacker | 23 | 0 | 3 | 0 | 13 | 0/- | 146 | 4 | 3 | 10 | 0 | 10 | 0 | 475 |
| - | Neddy | Defender | 2 | 1 | 1 | 0 | 0 | 5/- | 82 | 5 | 6 | 3 | 0 | 3 | 0 | 263 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 30000 | - | - | 40 | 41 | 43 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 17 | 21 | 0 | Sawtooth variation | |
| Broken_Soul | 35000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| Neddy | 30000 | - | - | 43 | 43 | 44 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 7 | 9 | 10 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You had a huge game and played well above your usual level at 1.63x. Your attacking play was strong, especially because you turned 7 grabs into 2 caps. You fought efficiently: 103-73 with a 1.41 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.51x. You helped keep the score under control with 18 mid returns. You fought efficiently: 94-65 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.35x. Your flag pressure was good with 23 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.29x. Your attacking play was strong, especially because you turned 14 grabs into 3 caps and 2 solos. I think survival was your main issue: 69-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Feeding | Defender | You had a rough game at 0.68x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. I think survival was your main issue: 53-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |