13 Nov 2025, 00:07
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 373 | 134 | 143 | 0 | 379 | 20.3 cm | 0.94 | 48% | 36% | 0:04 | |
| 277 | 94 | 135 | 0 | 367 | 20.3 cm | 0.70 | 41% | 26% | 0:04 | |
| Team Total | 650 | 228 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 72 | ||
| 62 | ||
| 35 | ||
| 59 |
| Killer | Victim | |
|---|---|---|
| 82 | ||
| 73 | ||
| 61 | ||
| 62 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 34 | 9 | 2 | 2 | 5 kills | |||
| 26 | 2 | 2 | 2 | 5 kills | |||
| 17 | 8 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 7-9 in favour of Blue Team.
The opening breakthrough came at 0:21 when PeRcH72 scored for Red Team. Blue Team created more scoring chances, converting 9 of the 16 captures. Momentum changed hands 3 times as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with newut finishing for Blue Team. That score set the closing shape of the match at 7-9.
newut stood out as the main objective influence with 15 grabs, 4 captures, 16 returns, and an MVP score of 1087. pho` made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 63 grabs, 33 pickups, 16 captures, 6 solos, 9 assists, 80 flag kills, 56 covers, 0 seals, 47 returns, 33 mid returns, 14 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 155 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 278 |
| 0 |
| 746 |
| 20.3 cm |
| 0.82 |
| 45% |
| 32% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 402 | 155 | 107 | 0 | 406 | - | 1.45 | 59% | 38% | 0:06 | |
| 279 | 123 | 121 | 0 | 376 | 13.5 cm | 1.02 | 50% | 34% | 0:05 | |
| Team Total | 681 | 278 | 228 | 0 | 782 | 13.5 cm | 1.22 | 55% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 7 | 7 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 15 | 4 | 2 | 2 | 26 | 0/- | 358 | 6 | 18 | 12 | 0 | 16 | 4 | 1087 | |
| -🇬🇧 | Attacker | 14 | 2 | 4 | 0 | 23 | 0/- | 369 | 8 | 19 | 9 | 0 | 14 | 6 | 1080 | |
| -🇳🇱 | Attacker | 14 | 5 | 1 | 1 | 19 | 0/- | 331 | 9 | 5 | 7 | 0 | 12 | 4 | 886 | |
| -🇬🇧 |
| Attacker |
| 20 |
| 5 |
| 2 |
| 3 |
| 12 |
| 0/- |
| 542 |
| 10 |
| 14 |
| 5 |
| 0 |
| 5 |
| 0 |
| 871 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 300 | 175Hz | 18 | 19 | 21 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 15 | 17 | 19 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.03x. Your attacking play was strong, especially because you turned 15 grabs into 4 caps and 2 solos. You fought efficiently: 155-107 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.76x. Your flag work was one of your best areas, with 14 grabs producing 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.61x. You looked dangerous whenever you got the flag, and 14 grabs led to 5 caps and 1 solo. I think survival was your main issue: 94-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.52x. You were dangerous with the flag: 20 grabs led to 5 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
