Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Aug 2026, 22:39
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 170 | 95 | 96 | 0 | 223 | 20.3 cm | 0.99 | 50% | 43% | 0:06 |
| PeRcH72 | 168 | 85 | 98 | 0 | 298 | 20.3 cm | 0.87 | 46% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 18 | 5 | 4 | 4 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 2 | 1 | 4 kills | |||
| PeRcH72 | 9 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 1-8 in favour of Blue Team.
The opening breakthrough came at 2:22 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:42, with Stealth finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-8.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 23 returns, and an MVP score of 807. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 68 grabs, 22 pickups, 9 captures, 4 solos, 6 assists, 80 flag kills, 28 covers, 0 seals, 58 returns, 52 mid returns, 6 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 45% accuracy and 141 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 146 |
| 64 |
| 104 |
| 0 |
| 315 |
| 58.3 cm |
| 0.62 |
| 38% |
| 24% |
| 0:06 |
| Team Total | 484 | 244 | 298 | 0 | 836 | 32.9 cm | 0.82 | 45% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 352 | 141 | 83 | 0 | 329 | 13.5 cm | 1.70 | 63% | 45% | 0:07 |
| _-=Pr3dazZz=-FB | 185 | 96 | 74 | 0 | 307 | 36.0 cm | 1.30 | 56% | 37% | 0:08 |
| Stealth | 170 | 61 | 87 | 0 | 271 | 82.4 cm | 0.70 | 41% | 24% | 0:07 |
| Team Total | 707 | 298 | 244 | 0 | 907 | 44.0 cm | 1.22 | 55% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 3 |
| 3 kills |
| Stealth | 8 | 1 | 3 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 8 | 8 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| PeRcH72 | 2 | 5 kills | ||||
| pho` | 4 kills | |||||
| Stealth | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 29/15 | 48 | 5 | 15 | 22 | 0 | 23 | 1 | 807 |
| - | Stealth | Attacker | 13 | 4 | 3 | 3 | 6 | 0/- | 476 | 5 | 1 | 5 | 0 | 5 | 0 | 695 |
| - | _-=Pr3dazZz=- | Attacker | 18 | 2 | 2 | 1 | 8 | 0/- | 276 | 4 | 7 | 7 | 0 | 7 | 0 | 578 |
| - |
| Attacker |
| 14 |
| 1 |
| 0 |
| 0 |
| 9 |
| 0/- |
| 69 |
| 5 |
| 2 |
| 5 |
| 0 |
| 8 |
| 3 |
| 376 |
| - | pho` | Attacker | 21 | 0 | 1 | 0 | 15 | 0/- | 31 | 3 | 2 | 6 | 0 | 8 | 1 | 311 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 13/- | 0 | 0 | 1 | 7 | 0 | 7 | 1 | 309 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 19 | 19 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 13 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| Stealth | 30000 | - | - | 43 | 43 | 44 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 2.14x. Your defensive timing was good: 22 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 141-83 with a 1.70 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Stealth | Godlike | Attacker | Well played, this was a fantastic performance at 1.82x. Excellent flag running from you: 13 grabs became 4 caps and 3 solos. I think survival was your main issue: 61-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.44x. Excellent flag running from you: 18 grabs became 2 caps and 1 solo. You fought efficiently: 96-74 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Defender | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your defensive timing was good: 7 mid returns and 1 clutch return cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 14 grabs producing 1 cap. I think survival was your main issue: 64-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | You were close to your usual level at 1.01x, with room to turn steady play into a bigger influence. You kept looking for the flag with 21 grabs; now the aim is cleaner routes and better timing with cover. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |