Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Feb 2026, 20:58
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 244 | 91 | 77 | 0 | 310 | - | 1.18 | 54% | 29% | 0:08 |
| -cide- | 156 | 95 | 82 | 0 | 300 | 46.0 cm | 1.16 | 54% | 36% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 18 | 2 | 1 | 5 kills | |||
| -cide- | 16 | 4 | 1 | 5 kills | |||
| newut | 11 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v2 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 0:21 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 6:55, with -uh.Pr3DazZz finishing for Blue Team. That score set the closing shape of the match at 3-2.
newut stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 557. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 20 pickups, 5 captures, 2 solos, 3 assists, 80 flag kills, 19 covers, 0 seals, 60 returns, 57 mid returns, 3 clutch returns, and 2 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 36% accuracy and 95 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 127 |
| 57 |
| 87 |
| 0 |
| 263 |
| 20.3 cm |
| 0.66 |
| 40% |
| 22% |
| 0:07 |
| Team Total | 527 | 243 | 246 | 0 | 873 | 33.1 cm | 0.99 | 50% | 29% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 236 | 102 | 81 | 0 | 357 | - | 1.26 | 56% | 32% | 0:08 |
| -cide- | 187 | 82 | 86 | 0 | 277 | 46.0 cm | 0.95 | 49% | 30% | 0:07 |
| -uh.Pr3DazZz | 101 | 62 | 76 | 0 | 268 | - | 0.82 | 45% | 27% | 0:08 |
| Team Total | 524 | 246 | 243 | 0 | 902 | 46.0 cm | 1.01 | 50% | 30% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| -uh.Pr3DazZz | 6 | 3 | 3 kills |
| PeRcH72 | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 2 | 1 | 10 kills | |||
| -cide- | 3 | 5 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| PeRcH72 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 0 | 1 | 0 | 0 | 0 | 26/8 | 0 | 4 | 4 | 21 | 0 | 21 | 0 | 557 |
| - | Zo-^ | Defender | 1 | 0 | 0 | 0 | 0 | 26/6 | 33 | 1 | 2 | 18 | 0 | 19 | 0 | 546 |
| - | -cide- | Attacker | 16 | 0 | 2 | 0 | 10 | 0/- | 165 | 4 | 3 | 5 | 1 | 7 | 2 | 457 |
| - | -cide- | Attacker | 18 | 1 | 1 | 1 | 7 | 0/- | 166 | 4 | 2 | 5 | 0 | 5 | 0 | 392 |
| - | PeRcH72 | Attacker | 14 | 1 | 0 | 1 | 8 | 0/- | 133 | 2 | 4 | 5 | 1 | 5 | 0 | 332 |
| - | -uh.Pr3DazZz | Attacker | 16 | 2 | 0 | 0 | 3 | 0/- | 2 | 5 | 4 | 3 | 0 | 3 | 1 | 232 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| PeRcH72 | 25000 | 300 | 175Hz | 25 | 26 | 26 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 102 | 104 | 107 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 43 | 46 | 53 | 0 | Sawtooth variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Zo-^ | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.03x. Your defensive timing was good: 18 mid returns cut off runs at important moments. You fought efficiently: 102-81 with a 1.26 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Defender | You put together a top-level game here and finished at 1.65x. You helped keep the score under control with 21 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -cide- | Dominating | Attacker | You played well and finished above your usual level at 1.22x. Your grabs and running were a real strength, with 18 grabs turning into 1 cap and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 14 grabs became 1 cap and 1 solo. I think survival was your main issue: 57-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.Pr3DazZz | Struggling | Attacker | You were below your usual level at 0.81x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 2 caps from 16 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |