Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Dec 2025, 20:01
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 192 | 83 | 111 | 0 | 428 | 46.0 cm | 0.75 | 43% | 24% | 0:06 | |
| 172 | 100 | 96 | 0 | 338 | - | 1.04 | 51% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 39 | ||
| 44 | ||
| 52 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 57 | ||
| 44 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 4 | 3 | 2 | 5 kills | |||
| 11 | 6 | 2 | 4 kills | ||||
| 11 | 1 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 2-10 in favour of Blue Team.
The opening breakthrough came at 2:17 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:28, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-10.
-uh.StarzZz`- stood out as the main objective influence with 13 grabs, 3 captures, 12 returns, and an MVP score of 954. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 49 grabs, 16 pickups, 12 captures, 5 solos, 4 assists, 53 flag kills, 30 covers, 0 seals, 37 returns, 34 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 364 |
| 183 |
| 207 |
| 0 |
| 766 |
| 46.0 cm |
| 0.88 |
| 47% |
| 26% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 305 | 124 | 91 | 0 | 392 | 13.5 cm | 1.36 | 58% | 35% | 0:07 | |
| 253 | 83 | 92 | 0 | 329 | 58.3 cm | 0.90 | 47% | 25% | 0:07 | |
| Team Total | 558 | 207 | 183 | 0 | 721 | 35.9 cm | 1.13 | 53% | 31% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 6 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 9 kills | |||||
| 4 | 8 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 13 | 3 | 3 | 3 | 15 | 0/- | 448 | 4 | 18 | 11 | 0 | 12 | 1 | 954 | |
| -🇬🇧 | Attacker | 12 | 7 | 0 | 2 | 12 | 0/- | 552 | 7 | 7 | 10 | 0 | 10 | 0 | 945 | |
| -🇬🇧 | Attacker | 16 | 2 | 0 | 0 | 14 | 0/- | 134 | 3 | 2 | 9 | 0 | 11 | 2 | 544 | |
| -🇬🇧 | Attacker | 8 | 0 | 1 | 0 | 12 | 0/- | 66 | 2 | 3 | 4 | 0 | 4 | 0 | 322 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 17 | 19 | 22 | 0 | Sawtooth variation | ||
| 30000 | - | - | 20 | 22 | 24 | 0 | Sawtooth variation | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.97x. You ran the flag well and gave your team end product: 3 caps and 3 solos from 13 grabs. You fought efficiently: 124-91 with a 1.36 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.86x. Excellent flag running from you: 12 grabs became 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. Your attacking play was strong, especially because you turned 16 grabs into 2 caps. I think survival was your main issue: 83-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |