Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 15:14
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 251 | 116 | 67 | 0 | 289 | 20.3 cm | 1.73 | 63% | 43% | 0:09 |
| NeddyFB | 177 | 116 | 68 | 0 | 344 | - | 1.71 | 63% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 7 | 1 | 3 | 1 | 5 kills | ||
| Neddy | 14 | 8 | 2 | 2 | 5 kills | ||
| pho` | 21 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-1 in favour of Red Team.
The opening breakthrough came at 1:17 when Neddy scored for Red Team. Red Team created more scoring chances, converting 6 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:25, with -cide- finishing for Red Team. That score set the closing shape of the match at 6-1.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 531. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 51 grabs, 20 pickups, 7 captures, 1 solos, 5 assists, 64 flag kills, 27 covers, 0 seals, 44 returns, 43 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 140 |
| 87 |
| 85 |
| 0 |
| 311 |
| 46.0 cm |
| 1.02 |
| 51% |
| 30% |
| 0:07 |
| Team Total | 568 | 319 | 220 | 0 | 944 | 33.1 cm | 1.45 | 59% | 35% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 171 | 76 | 107 | 0 | 248 | 13.5 cm | 0.71 | 42% | 31% | 0:06 |
| _-=Pr3dazZz=- | 167 | 77 | 95 | 0 | 302 | 36.0 cm | 0.81 | 45% | 30% | 0:06 |
| Broken_Soul | 120 | 67 | 117 | 0 | 229 | 58.3 cm | 0.57 | 36% | 29% | 0:05 |
| Team Total | 458 | 220 | 319 | 0 | 779 | 35.9 cm | 0.69 | 41% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 11 | 1 | 2 | 4 kills |
| -uh.StarzZz`- | 12 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 8 kills | ||||
| Neddy | 2 | 6 kills | ||||
| pho` | 6 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 1 | 0 | 0 | 19/5 | 29 | 5 | 7 | 16 | 0 | 16 | 0 | 531 |
| - | Neddy | Attacker | 16 | 3 | 2 | 1 | 3 | 0/- | 279 | 6 | 6 | 3 | 0 | 3 | 0 | 502 |
| - | -cide- | Attacker | 14 | 2 | 2 | 0 | 1 | 0/- | 292 | 6 | 9 | 1 | 0 | 1 | 0 | 446 |
| - | -uh.StarzZz`- | Attacker | 9 | 1 | 0 | 0 | 17 | 0/- | 67 | 2 | 0 | 6 | 0 | 6 | 0 | 331 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 0 | 0 | 0 | 15 | 0/- | 0 | 0 | 2 | 13 | 0 | 14 | 0 | 291 |
| - | Broken_Soul | Attacker | 7 | 0 | 0 | 0 | 9 | 0/- | 33 | 1 | 3 | 4 | 0 | 4 | 1 | 237 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Neddy | 30000 | - | - | 31 | 31 | 32 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 37 | 38 | 39 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 14 | 15 | 17 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 6 | 8 | 10 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.58x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 116-67 with a 1.73 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Neddy | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.39x. You looked dangerous whenever you got the flag, and 16 grabs led to 3 caps and 1 solo. You fought efficiently: 116-68 with a 1.71 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. You carried real threat on attack, turning 14 grabs into 2 caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 9 grabs became 1 cap. I think survival was your main issue: 76-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You did make some good returns, and those stops helped your team stay in the game. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Broken_Soul | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 67-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |