Unreal HeavenThe home of 2v2 and 3v3 iCTF10 May 2026, 01:04
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 245 | 147 | 72 | 0 | 290 | - | 2.04 | 67% | 51% | 0:09 |
| pho` | 172 | 99 | 100 | 0 | 236 | 20.3 cm | 0.99 | 50% | 42% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 18 | 8 | 4 | 3 | 5 kills | ||
| -uh.StarzZz`- | 13 | 9 | 3 | 4 kills | |||
| pho` | 15 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-3v3-STORMY-v1 between Red and Blue Team, ending 4-3 in favour of Red Team.
The opening breakthrough came at 0:31 when aMpEnergy scored for Blue Team. Red Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:00, with saxon finishing for Red Team. That score set the closing shape of the match at 4-3.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 11 returns, and an MVP score of 452. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 34 grabs, 21 pickups, 7 captures, 2 solos, 5 assists, 48 flag kills, 20 covers, 0 seals, 25 returns, 24 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 147 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: Broken_Soul finished with 29 lama score from 71 kills and 21 objective actions, which is the stats page politely asking what the plan was.
| 19 |
| 9 |
| 94 |
| 0 |
| 73 |
| - |
| 0.10 |
| 9% |
| 14% |
| 0:06 |
| Team Total | 436 | 255 | 266 | 0 | 599 | 20.3 cm | 0.96 | 49% | 43% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 226 | 124 | 71 | 0 | 377 | 13.5 cm | 1.75 | 64% | 41% | 0:09 |
| aMpEnergy | 131 | 71 | 89 | 0 | 274 | - | 0.80 | 44% | 32% | 0:07 |
| Broken_SoulFB | 97 | 71 | 95 | 0 | 276 | 58.3 cm | 0.75 | 43% | 28% | 0:06 |
| Team Total | 454 | 266 | 255 | 0 | 927 | 35.9 cm | 1.04 | 51% | 34% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 5 | 3 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 4 | 13 kills | |||
| -uh.StarzZz`- | 4 | 9 kills | ||||
| pho` | 4 kills | |||||
| aMpEnergy | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 17/7 | 40 | 2 | 3 | 10 | 0 | 11 | 1 | 452 |
| - | pho` | Attacker | 7 | 2 | 2 | 1 | 6 | 0/- | 278 | 5 | 7 | 2 | 0 | 2 | 0 | 445 |
| - | saxon | Defender | 0 | 2 | 0 | 0 | 0 | 13/0 | 73 | 4 | 8 | 8 | 0 | 8 | 0 | 443 |
| - |
| Attacker |
| 10 |
| 2 |
| 1 |
| 1 |
| 6 |
| 0/- |
| 260 |
| 4 |
| 0 |
| 3 |
| 0 |
| 3 |
| 0 |
| 401 |
| - | {Black_Mage}` | Attacker | 12 | 0 | 2 | 0 | 0 | 0/- | 49 | 5 | 0 | 1 | 0 | 1 | 0 | 121 |
| - | Broken_Soul | Attacker | 5 | 0 | 0 | 0 | 6 | 0/- | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 120 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 10 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 24 | 27 | 0 | Sawtooth variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 28 | 31 | 36 | 0 | Sawtooth variation | |
| aMpEnergy | 25000 | 290 | 0Hz | 102 | 103 | 104 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 16 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You had a huge game and played well above your usual level at 2.32x. Your defensive timing was good: 8 mid returns cut off runs at important moments. You fought efficiently: 147-72 with a 2.04 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.51x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. You fought efficiently: 124-71 with a 1.75 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| aMpEnergy | Godlike | Attacker | You had a huge game and played well above your usual level at 1.40x. Very strong flag running: you made 10 grabs count with 2 caps and 1 solo. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.24x rating. Your attacking play was strong, especially because you turned 7 grabs into 2 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.65x; treat it as a reset point, not a verdict on your ability. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 71-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.46x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 12 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 9-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |