Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 22:28
Deck16][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Supak_from_Croatia | 37 | 38 | 30 | 1 | 261 | - | 1.27 | 55% | 20% | 17 | - | 0:21 |
| Stealth | 1 | 1 | 3 | 0 | 1 | 82.4 cm | 0.33 | 25% | 100% | 0 | - | 0:42 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Supak_from_Croatia | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Supak_from_Croatia | 1 | 6 kills |
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Generated from the match events and player statistics.
A tight NW DM match took place on DM-Deck16][-UH, with 2 active players recorded in the report.
Supak_from_Croatia produced the strongest overall performance, finishing with 37 score, 38 kills, and 55% efficiency.
Supak_from_Croatia led the fragging pace with 38 kills.
Stealth posted the best accuracy at 100%.
Banter read: Supak_from_Croatia made the table look personal with 37 score and 55% efficiency.
Stealth hit 100% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Per-player kills by weapon for this match.
| Player | Total | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Supak_from_Croatia | 1 | 9 | 28 | 38 | ||||||
| Totals | 1 | 9 | 28 | 38 |
Per-player pickup control for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Supak_from_Croatia | 3 | 11 | 5 | 5 | 42 | 51 | ||||||
| Stealth |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Each coloured line is a player. Hover dots to see which pickup they collected.
| 1 |
| 1 |
| Totals | 3 | 11 | 5 | 5 | 43 | 52 |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Supak_from_Croatia | - | - | - | 43 | 44 | 46 | 0 | Minor variation | |
| Stealth | 25000 | 0 | 0Hz | 46 | 92 | 139 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Supak_from_Croatia | Dominating | Combat | I think this was a good step up from your normal game, with a 1.19x rating. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 38-30 scoreline gave you a 1.27 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Stealth | Struggling | Combat | You had a quieter game than normal at 0.83x; I think the useful part is that your improvement target is visible. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 25% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |