Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Feb 2026, 20:26
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 336 | 125 | 97 | 0 | 284 | 13.5 cm | 1.29 | 56% | 44% | 0:06 | |
| 295 | 116 | 106 | 0 | 294 | 36.0 cm | 1.09 | 52% | 39% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 62 | ||
| 62 | ||
| 54 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 71 | ||
| 32 | ||
| 35 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 5 | 3 | 3 | 5 kills | |||
| 21 | 6 | 6 | 4 kills | ||||
| 17 | 7 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-9 in favour of Red Team.
The opening breakthrough came at 1:01 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:28, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-9.
pho` stood out as the main objective influence with 14 grabs, 6 captures, 22 returns, and an MVP score of 1351. Stealth made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 78 grabs, 18 pickups, 21 captures, 11 solos, 5 assists, 75 flag kills, 36 covers, 0 seals, 56 returns, 50 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 136 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Stealth produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 631 |
| 241 |
| 203 |
| 0 |
| 578 |
| 24.7 cm |
| 1.19 |
| 54% |
| 42% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 385 | 136 | 125 | 0 | 285 | 20.3 cm | 1.09 | 52% | 48% | 0:05 | |
| 215 | 67 | 116 | 0 | 242 | 82.4 cm | 0.58 | 37% | 28% | 0:05 | |
| Team Total | 600 | 203 | 241 | 0 | 527 | 51.3 cm | 0.84 | 46% | 39% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 6 | 1 | 3 | 26 | 0/- | 669 | 7 | 8 | 20 | 0 | 22 | 1 | 1351 | |
| -🇬🇧 | Attacker | 33 | 8 | 2 | 5 | 14 | 0/- | 709 | 4 | 13 | 8 | 0 | 9 | 0 | 1192 | |
| -🇬🇧 | Attacker | 11 | 4 | 1 | 2 | 21 | 0/- | 491 | 4 | 12 | 14 | 0 | 15 | 2 | 1073 | |
| -🇵🇹 | Attacker | 20 | 3 | 1 | 1 | 14 | 0/- | 231 | 3 | 3 | 8 | 0 | 10 | 3 | 685 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 20000 | - | - | 49 | 49 | 50 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.97x. Excellent flag running from you: 14 grabs became 6 caps and 3 solos. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.92x. Your grabs and running were a real strength, with 33 grabs turning into 8 caps and 5 solos. You fought efficiently: 125-97 with a 1.29 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.67x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.44x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 20 grabs. I think survival was your main issue: 67-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |