Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Apr 2026, 15:12
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 268 | 82 | 63 | 0 | 260 | - | 1.30 | 57% | 32% | 0:10 |
| -uh.StarzZz`-FB | 206 | 57 | 59 | 0 | 218 | 13.5 cm | 0.97 | 49% | 28% | 0:11 |
| Broken_Soul | 137 | 39 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 12 | 2 kills | |||||
| -cide- | 3 | 1 | 3 kills | ||||
| pho` | 10 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-3v3-Brokens-Hall-v65 between Red and Blue Team, ending 9-5 in favour of Red Team.
The opening breakthrough came at 0:54 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 11:28, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 9-5.
-uh.StarzZz`- stood out as the main objective influence with 19 grabs, 7 captures, 4 returns, and an MVP score of 903. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 70 grabs, 30 pickups, 14 captures, 5 solos, 10 assists, 86 flag kills, 33 covers, 0 seals, 56 returns, 53 mid returns, 3 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 34% accuracy and 77 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 2 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 58 |
| 0 |
| 156 |
| 58.3 cm |
| 0.67 |
| 40% |
| 25% |
| 0:11 |
| Team Total | 611 | 178 | 180 | 0 | 634 | 35.9 cm | 0.99 | 50% | 29% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 226 | 77 | 62 | 0 | 239 | 20.3 cm | 1.24 | 55% | 34% | 0:10 |
| -cide- | 164 | 51 | 56 | 0 | 183 | 46.0 cm | 0.91 | 48% | 28% | 0:11 |
| PeRcH72 | 115 | 52 | 60 | 0 | 194 | 20.3 cm | 0.87 | 46% | 27% | 0:10 |
| Team Total | 505 | 180 | 178 | 0 | 616 | 28.8 cm | 1.01 | 50% | 30% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 kills |
| Broken_Soul | 4 | 2 kills |
| -uh.StarzZz`- | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 4 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 19 | 7 | 1 | 3 | 6 | 0/- | 711 | 7 | 4 | 2 | 0 | 4 | 1 | 903 |
| - | JugzZz | Defender | 0 | 0 | 3 | 0 | 0 | 31/11 | 0 | 3 | 7 | 21 | 0 | 21 | 0 | 658 |
| - | -cide- | Attacker | 11 | 3 | 1 | 1 | 9 | 0/- | 327 | 12 | 5 | 6 | 2 | 7 | 1 | 522 |
| - | Broken_Soul | Attacker | 15 | 2 | 2 | 1 | 10 | 0/- | 189 | 4 | 5 | 6 | 0 | 6 | 1 | 518 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 28/4 | 19 | 2 | 2 | 17 | 0 | 17 | 0 | 515 |
| - | PeRcH72 | Attacker | 25 | 1 | 3 | 0 | 2 | 0/- | 154 | 2 | 10 | 1 | 0 | 1 | 0 | 323 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 97 | 99 | 101 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 31 | 32 | 33 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.83x. Your defensive timing was good: 21 mid returns cut off runs at important moments. You fought efficiently: 82-63 with a 1.30 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.69x. Your attacking play was strong, especially because you turned 19 grabs into 7 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.26x. You helped keep the score under control with 17 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.26x. Very strong flag running: you made 11 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.19x rating. Your attacking play was strong, especially because you turned 15 grabs into 2 caps and 1 solo. I think survival was your main issue: 39-58 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Stable | Attacker | I think you had a steady game at 1.02x; one or two stronger moments would lift it nicely. You looked dangerous whenever you got the flag, and 25 grabs led to 1 cap. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |