Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Feb 2026, 21:51
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 131 | 60 | 73 | 0 | 227 | 20.3 cm | 0.82 | 45% | 26% | 0:08 |
| Broken_Soul | 121 | 47 | 73 | 0 | 183 | 58.3 cm | 0.64 | 39% | 26% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 5 | 3 kills | ||||
| pho` | 6 | 2 | 1 | 5 kills | |||
| PeRcH72 | 8 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v4 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 1-10 in favour of Blue Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 7:46, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 1-10.
-uh.StarzZz`- stood out as the main objective influence with 16 grabs, 7 captures, 3 returns, and an MVP score of 458. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 46 grabs, 23 pickups, 11 captures, 5 solos, 7 assists, 58 flag kills, 33 covers, 0 seals, 35 returns, 33 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 9 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: pho` finished with 5 lama score from 9 kills and 2 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 9 |
| 9 |
| 15 |
| 0 |
| 26 |
| 20.3 cm |
| 0.60 |
| 38% |
| 42% |
| 0:05 |
| Team Total | 261 | 116 | 161 | 0 | 436 | 32.9 cm | 0.72 | 42% | 27% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 213 | 73 | 53 | 0 | 209 | 13.5 cm | 1.38 | 58% | 37% | 0:11 |
| _-=Pr3dazZz=- | 177 | 77 | 58 | 0 | 216 | 36.0 cm | 1.33 | 57% | 38% | 0:11 |
| -cide- | 170 | 65 | 55 | 0 | 204 | 46.0 cm | 1.18 | 54% | 32% | 0:11 |
| pho`FB | 98 | 50 | 54 | 1 | 131 | 20.3 cm | 0.93 | 48% | 38% | 0:07 |
| Team Total | 658 | 265 | 220 | 1 | 760 | 28.9 cm | 1.20 | 55% | 36% | 0:43 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 1 |
| 2 |
| 4 kills |
| -uh.StarzZz`- | 8 | 6 | 3 kills |
| Broken_Soul | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| PeRcH72 | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 16 | 7 | 2 | 5 | 3 | 0/- | 0 | 6 | 11 | 3 | 0 | 3 | 1 | 458 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 12/6 | 0 | 3 | 9 | 9 | 0 | 10 | 0 | 408 |
| - | -cide- | Attacker | 9 | 1 | 4 | 0 | 9 | 0/- | 0 | 10 | 8 | 7 | 0 | 7 | 0 | 393 |
| - | Broken_Soul | Attacker | 10 | 1 | 0 | 0 | 12 | 0/- | 0 | 2 | 1 | 9 | 0 | 10 | 0 | 310 |
| - | PeRcH72 | Defender | 1 | 0 | 0 | 0 | 0 | 11/1 | 0 | 0 | 2 | 4 | 0 | 4 | 1 | 275 |
| - | pho` | Attacker | 9 | 0 | 0 | 0 | 11 | 0/- | 0 | 2 | 2 | 1 | 0 | 1 | 0 | 210 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 20 | 43 | 101 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 24 | 25 | 26 | 0 | Good connection | |
| PeRcH72 | 20000 | - | - | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 19 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 25 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.78x. You were dangerous with the flag: 16 grabs led to 7 caps and 5 solos. You fought efficiently: 73-53 with a 1.38 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.43x. Your flag work was one of your best areas, with 9 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.40x. Your defensive timing was good: 9 mid returns cut off runs at important moments. You fought efficiently: 77-58 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You were dangerous with the flag: 10 grabs led to 1 cap. I think survival was your main issue: 47-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Stable | Defender | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You helped keep the score under control with 4 mid returns and 1 clutch return. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Feeding | Attacker | You had a tough match at 0.65x, well below your usual level, but I think it is fixable. 9 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| pho` | Feeding | Defender | You had a rough game at 0.13x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |