Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Apr 2026, 22:05
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 289 | 127 | 89 | 0 | 330 | 13.5 cm | 1.43 | 59% | 41% | 0:08 |
| -uh.Pr3DazZz | 256 | 92 | 98 | 0 | 313 | - | 0.94 | 48% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 7 | 5 | 1 | 5 kills | ||
| -cide- | 6 | 5 | 3 kills | ||||
| -uh.Pr3DazZz | 14 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:27 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:52, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 6-7.
-cide- stood out as the main objective influence with 18 grabs, 5 captures, 9 returns, and an MVP score of 838. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 78 grabs, 42 pickups, 13 captures, 5 solos, 8 assists, 107 flag kills, 49 covers, 0 seals, 65 returns, 57 mid returns, 8 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 46% accuracy and 124 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 198 |
| 85 |
| 93 |
| 0 |
| 277 |
| 20.3 cm |
| 0.91 |
| 48% |
| 31% |
| 0:07 |
| Team Total | 743 | 304 | 280 | 0 | 920 | 16.9 cm | 1.09 | 52% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 278 | 124 | 97 | 0 | 270 | 20.3 cm | 1.28 | 56% | 46% | 0:07 |
| Broken_SoulFB | 239 | 76 | 117 | 0 | 310 | 58.3 cm | 0.65 | 39% | 27% | 0:06 |
| -cide- | 232 | 80 | 90 | 0 | 258 | 46.0 cm | 0.89 | 47% | 31% | 0:07 |
| Team Total | 749 | 280 | 304 | 0 | 838 | 41.5 cm | 0.92 | 48% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 3 kills |
| -uh.StarzZz`- | 13 | 10 | 6 | 4 kills |
| Broken_Soul | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 6 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 18 | 5 | 1 | 3 | 12 | 0/- | 566 | 12 | 4 | 9 | 1 | 9 | 0 | 838 |
| - | -uh.StarzZz`- | Attacker | 25 | 3 | 2 | 1 | 17 | 0/- | 425 | 11 | 10 | 5 | 0 | 8 | 2 | 801 |
| - | pho` | Attacker | 17 | 0 | 2 | 0 | 20 | 0/- | 131 | 4 | 13 | 7 | 0 | 10 | 3 | 652 |
| - | Broken_Soul | Defender | 0 | 2 | 1 | 0 | 0 | 26/9 | 3 | 5 | 3 | 18 | 0 | 18 | 0 | 591 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 0 | 0 | 0 | 24/3 | 69 | 6 | 6 | 12 | 0 | 14 | 2 | 566 |
| - | PeRcH72 | Attacker | 18 | 2 | 2 | 1 | 8 | 0/- | 106 | 4 | 13 | 6 | 1 | 6 | 1 | 454 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 48 | 49 | 49 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 37 | 38 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.74x. Very strong flag running: you made 25 grabs count with 3 caps and 1 solo. You fought efficiently: 127-89 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.68x. Your attacking runs had purpose, with 18 grabs leading to 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.46x. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 124-97 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Defender | Great game, this was a really strong performance from you at 1.44x. Your defensive timing was good: 18 mid returns cut off runs at important moments. I think survival was your main issue: 76-117 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.38x. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| PeRcH72 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.36x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |