Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Dec 2025, 22:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 319 | 110 | 82 | 0 | 276 | 13.5 cm | 1.34 | 57% | 40% | 0:08 |
| -cide- | 242 | 91 | 79 | 0 | 283 | 46.0 cm | 1.15 | 54% | 32% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 17 | 7 | 2 | 4 kills | |||
| _-=Pr3dazZz=- | 20 | 1 | 1 | 4 kills | |||
| -cide- | 10 | 3 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-4 in favour of Red Team.
The opening breakthrough came at 0:19 when Maber scored for Red Team. Red Team created more scoring chances, converting 7 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:10, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-4.
-cide- stood out as the main objective influence with 19 grabs, 4 captures, 6 returns, and an MVP score of 781. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 72 grabs, 36 pickups, 11 captures, 3 solos, 10 assists, 96 flag kills, 42 covers, 0 seals, 60 returns, 54 mid returns, 6 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 110 |
| 31 |
| 87 |
| 0 |
| 164 |
| - |
| 0.36 |
| 26% |
| 19% |
| 0:07 |
| Team Total | 671 | 232 | 248 | 0 | 723 | 29.7 cm | 0.94 | 48% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 251 | 96 | 78 | 0 | 288 | 36.0 cm | 1.23 | 55% | 34% | 0:08 |
| localhero | 198 | 82 | 77 | 0 | 244 | - | 1.06 | 52% | 34% | 0:08 |
| silentFB | 157 | 70 | 77 | 0 | 289 | - | 0.91 | 48% | 24% | 0:08 |
| Team Total | 606 | 248 | 232 | 0 | 821 | 36.0 cm | 1.07 | 52% | 30% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 3 kills |
| silent | 6 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 9 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| localhero | 1 | 5 kills | ||||
| silent | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 4 | 2 | 2 | 12 | 0/- | 499 | 11 | 10 | 6 | 1 | 6 | 1 | 781 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 32/8 | 2 | 2 | 8 | 21 | 0 | 24 | 2 | 774 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 2 | 0 | 0 | 23 | 0/- | 37 | 6 | 8 | 15 | 0 | 15 | 0 | 507 |
| - |
| Attacker |
| 18 |
| 1 |
| 3 |
| 0 |
| 9 |
| 0/- |
| 260 |
| 7 |
| 7 |
| 6 |
| 0 |
| 6 |
| 0 |
| 496 |
| - | localhero | Attacker | 13 | 1 | 2 | 0 | 15 | 0/- | 103 | 4 | 8 | 5 | 1 | 7 | 2 | 413 |
| - | Maber | Attacker | 16 | 1 | 3 | 1 | 5 | 0/- | 199 | 6 | 1 | 1 | 1 | 2 | 1 | 369 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 27 | 28 | 0 | Good connection | |
| Maber | 25000 | 295 | 143Hz | 30 | 32 | 33 | 0 | Minor variation | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| silent | 30000 | - | - | 21 | 23 | 28 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You played a really good game here and your 1.88x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 2 clutch returns. You fought efficiently: 110-82 with a 1.34 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.79x. Your grabs and running were a real strength, with 19 grabs turning into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.49x. You looked dangerous whenever you got the flag, and 5 grabs led to 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| silent | Godlike | Attacker | You had a huge game and played well above your usual level at 1.30x. You gave the enemy defence problems and backed it up with 1 cap from 18 grabs. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.26x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Maber | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. Excellent flag running from you: 16 grabs became 1 cap and 1 solo. I think survival was your main issue: 31-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |