Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Mar 2026, 20:49
CTF-3v3 Theta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 276 | 74 | 60 | 0 | 213 | - | 1.23 | 55% | 35% | 0:10 | |
| 274 | 67 | 54 | 0 | 162 | 20.3 cm | 1.24 | 55% | 41% | 0:12 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 1 | 1 | 4 kills | ||||
| 9 | 2 kills | ||||||
| 6 | 3 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-3v3-Theta-v8 between Red and Blue Team, ending 11-6 in favour of Red Team.
The opening breakthrough came at 0:10 when pho` scored for Red Team. Red Team created more scoring chances, converting 11 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 14 captures were completed solo.
The final capture arrived at 10:23, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 11-6.
pho` stood out as the main objective influence with 21 grabs, 4 captures, 12 returns, and an MVP score of 1049. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 86 grabs, 21 pickups, 17 captures, 8 solos, 4 assists, 88 flag kills, 48 covers, 0 seals, 67 returns, 53 mid returns, 14 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 67 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: tono logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 184 |
| 54 |
| 51 |
| 0 |
| 157 |
| - |
| 1.06 |
| 51% |
| 34% |
| 0:12 |
| Team Total | 734 | 195 | 165 | 0 | 532 | 20.3 cm | 1.18 | 54% | 37% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 215 | 62 | 74 | 0 | 197 | 20.3 cm | 0.84 | 46% | 31% | 0:08 | |
| 171 | 41 | 57 | 0 | 233 | 19.6 cm | 0.72 | 42% | 18% | 0:11 | |
| 167 | 62 | 64 | 0 | 177 | 46.0 cm | 0.97 | 49% | 35% | 0:10 | |
| Team Total | 553 | 165 | 195 | 0 | 607 | 28.6 cm | 0.85 | 46% | 27% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 3 kills |
| 3 | 1 | 3 kills |
| 5 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 21 | 4 | 2 | 2 | 17 | 0/- | 580 | 1 | 12 | 9 | 1 | 12 | 4 | 1049 | |
| -🇬🇧 | Defender | 1 | 1 | 1 | 0 | 0 | 28/13 | 78 | 1 | 10 | 18 | 0 | 22 | 2 | 750 | |
| -🇩🇪 | Attacker | 20 | 6 | 1 | 3 | 4 | 0/- | 442 | 7 | 6 | 3 | 0 | 3 | 1 | 731 | |
| -🇭🇷 | Attacker | 20 | 5 | 0 | 2 | 7 | 0/- | 407 | 4 | 4 | 2 | 2 | 5 | 2 | 616 | |
| -🇳🇱 | Defender | 3 | 0 | 0 | 0 | 0 | 21/0 | 58 | 3 | 7 | 14 | 0 | 16 | 3 | 596 | |
| -🇳🇱 | Attacker | 21 | 1 | 0 | 1 | 11 | 0/- | 135 | 5 | 9 | 7 | 0 | 9 | 2 | 512 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | ||
| 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 320 | 0Hz | 42 | 43 | 44 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 25 | 26 | 27 | 0 | Good connection | ||
| 20000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 84 | 98 | 200 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.83x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 2 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.67x. Your defensive timing was good: 18 mid returns and 2 clutch returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.61x. You gave the enemy defence problems and backed it up with 6 caps and 3 solos from 20 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.43x. Your grabs and running were a real strength, with 20 grabs turning into 5 caps and 2 solos. I think survival was your main issue: 41-57 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Defender | This was excellent work from you, with your match rating landing at 1.41x. Your defensive timing was good: 14 mid returns and 3 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.17x. Your flag work was one of your best areas, with 21 grabs producing 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |