6 Feb 2026, 00:49
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 236 | 100 | 87 | 0 | 273 | - | 1.15 | 53% | 37% | 0:07 |
| -uh.StarzZz`- | 212 | 119 | 119 | 0 | 373 | 13.5 cm | 1.00 | 50% | 42% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 20 | 6 | 2 | 1 | 5 kills | ||
| JugzZz | 7 | 6 | 1 | 5 kills | |||
| newut | 21 | 8 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:19 when newut scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:19, with newut finishing for Red Team. That score set the closing shape of the match at 5-3.
JugzZz stood out as the main objective influence with 2 grabs, 0 captures, 17 returns, and an MVP score of 556. JugzZz made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 17 pickups, 8 captures, 5 solos, 2 assists, 71 flag kills, 30 covers, 0 seals, 53 returns, 49 mid returns, 4 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 119 kills.
Banter read: JugzZz did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Lama watch: newut finished with 5 lama score from 119 kills and 57 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 183 |
| 103 |
| 110 |
| 0 |
| 269 |
| - |
| 0.94 |
| 48% |
| 38% |
| 0:05 |
| Team Total | 631 | 322 | 316 | 0 | 915 | 13.5 cm | 1.02 | 50% | 39% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 193 | 85 | 102 | 0 | 330 | 36.0 cm | 0.83 | 45% | 34% | 0:06 |
| newut | 189 | 119 | 111 | 0 | 310 | - | 1.07 | 52% | 40% | 0:05 |
| ownageFB | 187 | 112 | 109 | 0 | 338 | - | 1.03 | 51% | 38% | 0:06 |
| Team Total | 569 | 316 | 322 | 0 | 978 | 36.0 cm | 0.98 | 50% | 37% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 5 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 8 | 8 | 1 | 4 kills |
| newut | 15 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 2 | 6 kills | ||||
| JugzZz | 3 | 6 kills | ||||
| newut | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 2 | 0 | 0 | 0 | 0 | 21/11 | 0 | 0 | 4 | 16 | 0 | 17 | 2 | 556 |
| - | newut | Attacker | 15 | 4 | 0 | 2 | 6 | 0/- | 356 | 4 | 4 | 1 | 0 | 3 | 0 | 543 |
| - | ownage | Attacker | 19 | 3 | 0 | 2 | 8 | 0/- | 300 | 5 | 0 | 4 | 0 | 5 | 0 | 518 |
| - | -uh.StarzZz`- | Attacker | 13 | 1 | 2 | 1 | 12 | 0/- | 144 | 3 | 5 | 8 | 0 | 8 | 1 | 479 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 12/0 | 0 | 2 | 6 | 13 | 0 | 13 | 1 | 435 |
| - | newut | Attacker | 13 | 0 | 0 | 0 | 12 | 0/- | 0 | 3 | 11 | 7 | 0 | 7 | 0 | 334 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 11 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 98 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 99 | 101 | 0 | Good connection | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| ownage | 30000 | - | - | 111 | 126 | 140 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 99 | 99 | 100 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.60x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.35x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.34x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 13 grabs. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ownage | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.28x. You carried real threat on attack, turning 19 grabs into 3 caps and 2 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You played well and finished above your usual level at 1.16x. You helped keep the score under control with 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.16x. 13 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |