Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 22:08
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 207 | 106 | 101 | 0 | 317 | - | 1.05 | 51% | 34% | 0:06 |
| Maber | 205 | 75 | 87 | 0 | 241 | - | 0.86 | 46% | 31% | 0:07 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 20 | 1 | 3 | 1 | 5 kills | ||
| localhero | 17 | 3 | 2 | 1 | 5 kills | ||
| newut | 12 | 7 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 8-14 in favour of Blue Team.
The opening breakthrough came at 0:38 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 14 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 15 captures were completed solo.
The final capture arrived at 10:45, with -cide- finishing for Blue Team. That score set the closing shape of the match at 8-14.
-cide- stood out as the main objective influence with 20 grabs, 10 captures, 9 returns, and an MVP score of 1212. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 81 grabs, 28 pickups, 22 captures, 10 solos, 9 assists, 85 flag kills, 69 covers, 0 seals, 57 returns, 50 mid returns, 7 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 34% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 180 |
| 77 |
| 91 |
| 0 |
| 324 |
| 46.0 cm |
| 0.85 |
| 46% |
| 24% |
| 0:07 |
| Team Total | 592 | 258 | 279 | 0 | 882 | 46.0 cm | 0.92 | 48% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 318 | 107 | 92 | 0 | 329 | 13.5 cm | 1.16 | 54% | 34% | 0:07 |
| newutFB | 315 | 114 | 76 | 0 | 334 | - | 1.50 | 60% | 34% | 0:08 |
| -cide- | 279 | 58 | 90 | 0 | 253 | 46.0 cm | 0.64 | 39% | 23% | 0:07 |
| Team Total | 912 | 279 | 258 | 0 | 916 | 29.7 cm | 1.08 | 52% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| -cide- | 10 | 2 | 3 kills |
| -cide- | 9 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 4 | 7 kills | ||||
| localhero | 3 | 6 kills | ||||
| newut | 3 | 6 kills | ||||
| Maber | 4 kills | |||||
| -cide- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 20 | 10 | 1 | 4 | 11 | 0/- | 881 | 7 | 6 | 7 | 0 | 9 | 1 | 1212 |
| - | newut | Attacker | 11 | 2 | 2 | 2 | 20 | 0/- | 363 | 1 | 23 | 12 | 0 | 13 | 2 | 925 |
| - | -uh.StarzZz`- | Defender | 0 | 2 | 1 | 0 | 0 | 26/15 | 157 | 4 | 11 | 17 | 0 | 19 | 2 | 906 |
| - | Maber | Attacker | 25 | 4 | 2 | 2 | 10 | 0/- | 399 | 5 | 10 | 5 | 0 | 6 | 1 | 660 |
| - | -cide- | Attacker | 24 | 2 | 3 | 2 | 5 | 0/- | 396 | 7 | 8 | 1 | 0 | 2 | 1 | 598 |
| - | localhero | Defender | 1 | 2 | 0 | 0 | 0 | 13/- | 5 | 4 | 11 | 8 | 0 | 8 | 0 | 391 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| Maber | 25000 | 295 | 143Hz | 41 | 42 | 43 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 29 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 93 | 95 | 97 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 2.16x. Your attacking runs had purpose, with 20 grabs leading to 10 caps and 4 solos. I think survival was your main issue: 58-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.86x. Your attacking play was strong, especially because you turned 11 grabs into 2 caps and 2 solos. You fought efficiently: 114-76 with a 1.50 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.80x. You helped keep the score under control with 17 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Maber | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.72x. Your flag work was one of your best areas, with 25 grabs producing 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.27x. You looked dangerous whenever you got the flag, and 24 grabs led to 2 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Stable | Defender | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |