Unreal HeavenThe home of 2v2 and 3v3 iCTF30 May 2026, 01:34
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ownage | 450 | 171 | 104 | 0 | 585 | - | 1.64 | 62% | 39% | 146 | 65% | 0:06 |
| Neddy | 79 | 34 | 105 | 0 | 625 | - | 0.32 | 24% | 14% | 18 | 21% | 0:06 |
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| ownage | Neddy | 72 |
| ownage | Fright_Franky | 99 |
| Neddy | Neddy | 25 |
| Neddy | Fright_Franky | 9 |
| Killer | Victim | |
|---|---|---|
| Neddy | ownage | 70 |
| Neddy | Neddy | 74 |
| Fright_Franky | ownage | 34 |
| Fright_Franky | Neddy | 31 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 27 | 9 | 3 | 7 | 5 kills | ||
| Neddy | 20 | 12 | 2 | 4 | 5 kills | ||
| Fright_Franky | 9 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Sniper CTF took place on CTF-Denise between Red and Blue Team, ending 3-9 in favour of Blue Team.
The opening breakthrough came at 1:22 when Neddy scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:56, with ownage finishing for Red Team on a solo run. That score set the closing shape of the match at 3-9.
Neddy stood out as the main objective influence with 9 grabs, 4 captures, 23 returns, and an MVP score of 1333. ownage made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 68 grabs, 38 pickups, 12 captures, 4 solos, 5 assists, 94 flag kills, 37 covers, 0 seals, 56 returns, 42 mid returns, 14 clutch returns, and 0 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 39% accuracy and 171 kills.
Banter read: Neddy had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: ownage produced 7 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 529 |
| 205 |
| 209 |
| 0 |
| 1210 |
| - |
| 0.98 |
| 50% |
| 26% |
| - |
| - |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 459 | 144 | 97 | 0 | 614 | - | 1.48 | 60% | 28% | 125 | 73% | 0:06 |
| Fright_FrankyFB | 267 | 65 | 108 | 0 | 492 | - | 0.60 | 38% | 27% | 41 | 31% | 0:06 |
| Team Total | 726 | 209 | 205 | 0 | 1106 | - | 1.02 | 50% | 27% | - | - | 0:13 |
| 2 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 7 | 9 kills | ||||
| Neddy | 4 | 7 kills | ||||
| Fright_Franky | 3 kills | |||||
| Neddy | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Neddy | Attacker | 9 | 4 | 2 | 1 | 33 | 0/- | 413 | 13 | 28 | 19 | 0 | 23 | 5 | 1333 |
| - | ownage | Attacker | 38 | 3 | 0 | 2 | 40 | 0/- | 300 | 8 | 2 | 10 | 0 | 16 | 7 | 1042 |
| - | Fright_Franky | Attacker | 19 | 5 | 3 | 1 | 14 | 0/- | 487 | 15 | 2 | 11 | 0 | 14 | 2 | 1035 |
| - |
| Defender |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 7/2 |
| 0 |
| 2 |
| 5 |
| 2 |
| 0 |
| 3 |
| 0 |
| 204 |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | 20000 | - | - | 35 | 36 | 37 | 0 | Good connection | |
| ownage | 30000 | 0 | 240Hz | 108 | 114 | 127 | 0 | Bumpy connection | |
| Neddy | 20000 | - | - | 37 | 37 | 37 | 0 | Good connection | |
| Fright_Franky | 20000 | - | - | 104 | 104 | 105 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | Great game, this was a really strong performance from you at 2.21x. Excellent flag running from you: 38 grabs became 3 caps and 2 solos. You fought efficiently: 171-104 with a 1.64 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Neddy | Godlike | Attacker | You put together a top-level game here and finished at 2.16x. Your attacking runs had purpose, with 9 grabs leading to 4 caps and 1 solo. You fought efficiently: 144-97 with a 1.48 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Fright_Franky | Godlike | Attacker | Well played, this was a fantastic performance at 1.34x. You were dangerous with the flag: 19 grabs led to 5 caps and 1 solo. I think survival was your main issue: 65-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Feeding | Defender | You had a tough match at 0.32x, well below your usual level, but I think it is fixable. Your defensive timing was good: 2 mid returns cut off runs at important moments. I think survival was your main issue: 34-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |