Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Apr 2026, 22:35
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 279 | 138 | 84 | 0 | 329 | 20.3 cm | 1.64 | 62% | 42% | 0:07 |
| -uh.StarzZz`- | 171 | 99 | 90 | 0 | 296 | 13.5 cm | 1.10 | 52% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 28 | 5 | 1 | 3 | 5 kills | ||
| PeRcH72 | 19 | 3 | 3 kills | ||||
| -uh.StarzZz`- | 11 | 3 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 2:32 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 11:12, with -cide- finishing for Blue Team. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 524. pho` anchored the recovery work with 16 total returns.
Objective ledger for the match: 58 grabs, 25 pickups, 5 captures, 1 solos, 6 assists, 78 flag kills, 28 covers, 0 seals, 53 returns, 53 mid returns, 0 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: {Black_Mage}` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 48 |
| 16 |
| 89 |
| 0 |
| 114 |
| - |
| 0.18 |
| 15% |
| 17% |
| 0:07 |
| Team Total | 498 | 253 | 263 | 0 | 739 | 16.9 cm | 0.96 | 49% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72FB | 210 | 98 | 75 | 0 | 298 | 20.3 cm | 1.31 | 57% | 33% | 0:08 |
| -cide- | 173 | 87 | 90 | 0 | 272 | 46.0 cm | 0.97 | 49% | 32% | 0:07 |
| -uh.Pr3DazZz | 172 | 78 | 88 | 1 | 296 | - | 0.89 | 47% | 29% | 0:07 |
| Team Total | 555 | 263 | 253 | 1 | 866 | 33.1 cm | 1.04 | 51% | 31% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 1 |
| 5 kills |
| -uh.Pr3DazZz | 11 | 2 | 3 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 12 kills | |||
| PeRcH72 | 4 | 7 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| -cide- | 4 kills | |||||
| -uh.Pr3DazZz | 1 | 4 kills | ||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 25/10 | 1 | 3 | 4 | 16 | 0 | 16 | 0 | 524 |
| - | -cide- | Attacker | 16 | 2 | 1 | 0 | 9 | 0/- | 215 | 7 | 10 | 7 | 0 | 7 | 0 | 473 |
| - | PeRcH72 | Defender | 0 | 1 | 0 | 0 | 0 | 19/2 | 1 | 2 | 1 | 14 | 0 | 14 | 0 | 452 |
| - | -uh.Pr3DazZz | Attacker | 11 | 0 | 3 | 0 | 12 | 0/- | 85 | 5 | 6 | 8 | 0 | 8 | 0 | 388 |
| - | -uh.StarzZz`- | Attacker | 16 | 1 | 1 | 1 | 11 | 0/- | 100 | 6 | 4 | 6 | 0 | 6 | 0 | 363 |
| - | {Black_Mage}` | Attacker | 15 | 0 | 1 | 0 | 2 | 0/- | 99 | 2 | 3 | 2 | 2 | 2 | 0 | 157 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 30 | 32 | 35 | 0 | Bumpy connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 24 | 25 | 25 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 31 | 32 | 33 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 12 | 14 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.60x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns. You fought efficiently: 138-84 with a 1.64 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| PeRcH72 | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.58x. You helped keep the score under control with 14 mid returns. You fought efficiently: 98-75 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. You ran the flag well and gave your team end product: 2 caps from 16 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.16x rating backs that up. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Feeding | Attacker | You had a rough game at 0.68x, so I think your goal should be to simplify and rebuild from safer plays. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 16-89 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |