Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Nov 2025, 22:07
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 299 | 106 | 106 | 0 | 344 | 36.0 cm | 1.00 | 50% | 36% | 0:06 | |
| 280 | 104 | 97 | 0 | 312 | 46.0 cm | 1.07 | 52% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 3 | 1 | 4 kills | ||||
| 16 | 11 | 4 | 4 kills | ||||
| 13 | 5 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:32 when Vu3k scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:36, with -cide- finishing for Blue Team. That score set the closing shape of the match at 9-6.
Vu3k stood out as the main objective influence with 15 grabs, 4 captures, 6 returns, and an MVP score of 678. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 82 grabs, 39 pickups, 15 captures, 3 solos, 13 assists, 105 flag kills, 67 covers, 7 seals, 65 returns, 0 mid returns, 10 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 249 |
| 90 |
| 94 |
| 0 |
| 328 |
| - |
| 0.96 |
| 49% |
| 29% |
| 0:07 |
| Team Total | 828 | 300 | 297 | 0 | 984 | 41.0 cm | 1.01 | 50% | 33% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 288 | 119 | 102 | 0 | 351 | 13.5 cm | 1.17 | 54% | 39% | 0:06 | |
| 220 | 90 | 100 | 0 | 344 | 46.0 cm | 0.90 | 47% | 26% | 0:06 | |
| 188 | 88 | 98 | 0 | 307 | 20.3 cm | 0.90 | 47% | 29% | 0:06 | |
| Team Total | 696 | 297 | 300 | 0 | 1002 | 26.6 cm | 0.99 | 50% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 3 kills |
| 15 | 3 | 3 kills |
| 18 | 5 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 7 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 15 | 4 | 2 | 2 | 12 | 0/- | 434 | 5 | 13 | 0 | 0 | 6 | 1 | 678 | |
| -🇩🇪 | Attacker | 14 | 3 | 4 | 1 | 18 | 0/- | 361 | 7 | 14 | 0 | 1 | 11 | 0 | 573 | |
| -🇬🇧 | Attacker | 14 | 4 | 0 | 0 | 8 | 0/- | 290 | 6 | 10 | 0 | 1 | 4 | 3 | 562 | |
| -🇬🇧 | Attacker | 12 | 1 | 2 | 0 | 28 | 0/- | 219 | 7 | 5 | 0 | 0 | 16 | 3 | 560 | |
| -🇬🇧 | Attacker | 10 | 2 | 2 | 0 | 25 | 0/- | 104 | 9 | 17 | 0 | 0 | 19 | 2 | 522 | |
| -🇳🇱 | Attacker | 17 | 1 | 3 | 0 | 14 | 0/- | 91 | 5 | 8 | 0 | 1 | 9 | 1 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 24 | 25 | 26 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 39 | 46 | 55 | 1 | Occasional lag spikes | ||
| 30000 | 498 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | ||
| 30000 | - | - | 20 | 20 | 21 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 17 | 19 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.77x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.67x rating shows it. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 14 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.64x. You were dangerous with the flag: 10 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.54x. Your flag work was one of your best areas, with 12 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.35x. Your grabs and running were a real strength, with 14 grabs turning into 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You were dangerous with the flag: 17 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |