Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Sept 2026, 21:11
DM 1on1 JumpFever by SniTch
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxonFB | 55 | 38 | 18 | 0 | 66 | - | 2.11 | 68% | 60% | 0:18 |
| bbq | 17 | 17 | 3 | 0 | 26 | - | 5.67 | 85% | 65% | 0:14 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 8 | 2 | 1 | 1 | 5 kills | ||
| bbq | 1 | 1 | 2 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 1 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-JumpFever.unr, with 2 active players recorded in the report.
saxon produced the strongest overall performance, finishing with 55 score, 38 kills, and 68% efficiency.
saxon led the fragging pace with 38 kills.
bbq posted the best accuracy at 65%.
Banter read: saxon was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
bbq hit 65% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 11 kills |
| bbq | 1 | 10 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| bbq | 20000 | - | - | 103 | 104 | 105 | 0 | Limited ping data | |
| saxon | 30000 | 600 | 500Hz | 95 | 95 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Dominating | Combat | You gave your team a strong contribution and finished at 1.12x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 68% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| bbq | Stable | Combat | You played around your normal level at 0.93x, so your focus should be small improvements rather than a full reset. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 85% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |