Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Oct 2026, 22:46
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 268 | 99 | 100 | 0 | 295 | 13.5 cm | 0.99 | 50% | 38% | 0:06 |
| -cide-FB | 166 | 68 | 91 | 0 | 232 | 46.0 cm | 0.75 | 43% | 29% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 15 | 1 | 2 | 4 kills | |||
| -uh.StarzZz`- | 20 | 3 | 2 | 4 kills | |||
| newut | 14 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-8 in favour of Blue Team.
The opening breakthrough came at 0:24 when tono scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 9:57, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 4-8.
pho` stood out as the main objective influence with 17 grabs, 4 captures, 6 returns, and an MVP score of 677. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 34 pickups, 12 captures, 2 solos, 13 assists, 83 flag kills, 36 covers, 0 seals, 49 returns, 42 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 38% accuracy and 89 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: pho` produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Vu3k |
| 105 |
| 54 |
| 78 |
| 0 |
| 263 |
| - |
| 0.69 |
| 41% |
| 25% |
| 0:08 |
| Team Total | 539 | 221 | 269 | 0 | 790 | 29.7 cm | 0.82 | 45% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tono | 239 | 91 | 63 | 0 | 392 | 19.6 cm | 1.44 | 59% | 28% | 0:10 |
| pho` | 222 | 89 | 72 | 0 | 234 | 20.3 cm | 1.24 | 55% | 38% | 0:09 |
| newut | 204 | 89 | 86 | 0 | 265 | - | 1.03 | 51% | 34% | 0:07 |
| Team Total | 665 | 269 | 221 | 0 | 891 | 19.9 cm | 1.22 | 55% | 32% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 4 kills |
| -cide- | 8 | 2 | 3 kills |
| Vu3k | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 8 kills | ||||
| newut | 3 | 7 kills | ||||
| pho` | 1 | 6 kills | ||||
| -cide- | 4 kills | |||||
| Vu3k | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 17 | 4 | 2 | 1 | 8 | 0/- | 301 | 10 | 15 | 4 | 0 | 6 | 3 | 677 |
| - | tono | Defender | 1 | 3 | 2 | 0 | 0 | 16/1 | 170 | 9 | 10 | 14 | 0 | 15 | 0 | 638 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 1 | 0 | 0 | 31/15 | 48 | 2 | 1 | 16 | 0 | 18 | 2 | 626 |
| - | newut | Attacker | 13 | 1 | 5 | 0 | 11 | 0/- | 328 | 6 | 4 | 4 | 0 | 5 | 1 | 616 |
| - | -cide- | Attacker | 11 | 3 | 1 | 1 | 11 | 0/- | 235 | 7 | 5 | 2 | 0 | 2 | 0 | 443 |
| - | Vu3k | Attacker | 18 | 0 | 2 | 0 | 6 | 0/- | 118 | 0 | 1 | 2 | 0 | 3 | 1 | 298 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Vu3k | 25000 | 0 | 0Hz | 64 | 66 | 66 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 22 | 24 | 27 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 85 | 87 | 90 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 77 | 80 | 85 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 2.61x. Your attacking runs had purpose, with 17 grabs leading to 4 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | You put together a top-level game here and finished at 2.59x. You helped keep the score under control with 16 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You ran the flag well and gave your team end product: 3 caps and 1 solo from 11 grabs. I think survival was your main issue: 68-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Dominating | Defender | I think this was a good step up from your normal game, with a 1.18x rating. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 91-63 with a 1.44 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Stable | Attacker | I think you had a steady game at 1.05x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap from 13 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Vu3k | Feeding | Attacker | You had a tough match at 0.54x, well below your usual level, but I think it is fixable. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 54-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |