Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Apr 2026, 20:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 297 | 126 | 53 | 0 | 304 | 13.5 cm | 2.38 | 70% | 42% | 0:12 |
| JugzZz | 185 | 80 | 96 | 0 | 230 | - | 0.83 | 45% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 23 | 3 | 3 | 1 | 5 kills | ||
| Broken_Soul | 13 | 3 | 3 kills | ||||
| PeRcH72 | 13 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:38 when JugzZz scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 8:01, with JugzZz finishing for Red Team. That score set the closing shape of the match at 7-3.
-uh.StarzZz`- stood out as the main objective influence with 1 grab, 2 captures, 20 returns, and an MVP score of 772. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 70 grabs, 25 pickups, 10 captures, 2 solos, 8 assists, 84 flag kills, 37 covers, 0 seals, 58 returns, 52 mid returns, 6 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 42% accuracy and 126 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: JugzZz logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 77 |
| 84 |
| 0 |
| 253 |
| 20.3 cm |
| 0.92 |
| 48% |
| 30% |
| 0:07 |
| Team Total | 630 | 283 | 233 | 0 | 787 | 16.9 cm | 1.21 | 55% | 36% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 234 | 86 | 106 | 0 | 251 | 58.3 cm | 0.81 | 45% | 35% | 0:06 |
| -cide- | 177 | 83 | 96 | 0 | 272 | 46.0 cm | 0.86 | 46% | 31% | 0:06 |
| MaberFB | 162 | 64 | 81 | 0 | 202 | - | 0.79 | 44% | 32% | 0:08 |
| Team Total | 573 | 233 | 283 | 0 | 725 | 52.1 cm | 0.82 | 45% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 5 kills |
| JugzZz | 13 | 3 | 1 | 4 kills |
| Maber | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 1 | 13 kills | |||
| Broken_Soul | 2 | 6 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| JugzZz | 4 kills | |||||
| Maber | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 1 | 2 | 1 | 1 | 0 | 23/6 | 137 | 3 | 7 | 18 | 0 | 20 | 1 | 772 |
| - | JugzZz | Attacker | 19 | 4 | 2 | 1 | 5 | 0/- | 419 | 8 | 10 | 2 | 1 | 2 | 1 | 609 |
| - | Broken_Soul | Defender | 1 | 0 | 0 | 0 | 0 | 25/6 | 0 | 1 | 2 | 17 | 0 | 18 | 1 | 520 |
| - | PeRcH72 | Attacker | 20 | 1 | 2 | 0 | 7 | 0/- | 144 | 5 | 8 | 3 | 0 | 4 | 1 | 451 |
| - | Maber | Attacker | 14 | 2 | 1 | 0 | 13 | 0/- | 178 | 2 | 3 | 6 | 0 | 8 | 1 | 450 |
| - | -cide- | Attacker | 15 | 1 | 2 | 0 | 11 | 0/- | 122 | 6 | 7 | 6 | 0 | 6 | 1 | 432 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 16 | 17 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 91 | 93 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 28 | 29 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 25 | 0 | Minor variation | |
| Maber | 25000 | 295 | 143Hz | 30 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.88x. You helped keep the score under control with 18 mid returns and 1 clutch return. You fought efficiently: 126-53 with a 2.38 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Maber | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. Excellent flag running from you: 14 grabs became 2 caps. I think survival was your main issue: 64-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.50x. You looked dangerous whenever you got the flag, and 19 grabs led to 4 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.46x. You helped keep the score under control with 17 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| PeRcH72 | Dominating | Attacker | You gave your team more than expected here and finished at 1.23x. Very strong flag running: you made 20 grabs count with 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. You ran the flag well and gave your team end product: 1 cap from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |