Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jul 2026, 14:31
The Banktrix
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 50 | 50 | 32 | 0 | 135 | - | 1.56 | 61% | 37% | 0:12 |
| M0struoso | 44 | 44 | 27 | 0 | 128 | - | 1.63 | 62% | 34% | 0:14 |
| BenjyFB | 22 | 22 | 18 | 0 | 154 | - | 1.22 | 55% | 14% | 0:22 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Benjy | 2 | 2 kills | |||||
| M0struoso | 6 | 1 | 3 kills | ||||
| chroot@tossy3 | 9 | 3 | 3 kills |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Banktrix.unr, with 3 active players recorded in the report.
chroot@tossy3 produced the strongest overall performance, finishing with 50 score, 50 kills, and 61% efficiency.
chroot@tossy3 led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 37%.
Banter read: chroot@tossy3 was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|
| Benjy | 1 | 8 kills | ||||
| M0struoso | 3 | 7 kills | ||||
| chroot@tossy3 | 2 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Benjy | 20000 | - | - | 38 | 42 | 47 | 0 | Variable ping | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 33 | 34 | 35 | 0 | Good connection | |
| M0struoso | 20000 | - | - | 41 | 42 | 44 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Benjy | Dominating | Combat | You gave your team more than expected here and finished at 1.14x. You played a useful combat game: enough frags, controlled deaths, and good pressure. 14% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: look for stronger areas to hold, because good positioning makes the frags easier and the deaths cheaper to avoid. |
| M0struoso | Stable | Combat | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 62% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| chroot@tossy3 | Stable | Combat | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You gave your team strong combat value, especially because your kills came with good efficiency. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |