Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 17:44
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 237 | 133 | 119 | 0 | 366 | 46.0 cm | 1.12 | 53% | 36% | 0:05 | |
| 234 | 110 | 118 | 0 | 319 | 58.3 cm | 0.93 | 48% | 34% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 6 | 5 | 1 | 5 kills | |||
| 20 | 6 | 2 | 1 | 5 kills | |||
| 18 | 4 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-2 in favour of Red Team.
The opening breakthrough came at 4:30 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:43, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-2.
Broken_Soul stood out as the main objective influence with 10 grabs, 3 captures, 13 returns, and an MVP score of 641. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 45 grabs, 22 pickups, 5 captures, 1 solos, 2 assists, 62 flag kills, 11 covers, 0 seals, 39 returns, 34 mid returns, 5 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 119 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 471 | 243 | 237 | 0 | 685 | 52.1 cm | 1.03 | 51% | 35% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 214 | 119 | 114 | 0 | 322 | 36.0 cm | 1.04 | 51% | 37% | 0:05 | |
| 211 | 118 | 129 | 0 | 335 | 13.5 cm | 0.91 | 48% | 35% | 0:05 | |
| Team Total | 425 | 237 | 243 | 0 | 657 | 24.7 cm | 0.98 | 49% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 10 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 10 | 3 | 0 | 0 | 15 | 0/- | 199 | 11 | 1 | 12 | 0 | 13 | 1 | 641 | |
| -🇭🇺 | Attacker | 9 | 0 | 2 | 0 | 14 | 0/- | 101 | 6 | 8 | 10 | 0 | 11 | 1 | 553 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 1 | 14 | 0/- | 100 | 3 | 1 | 4 | 0 | 5 | 3 | 472 | |
| -🇬🇧 |
| Attacker |
| 13 |
| 1 |
| 0 |
| 0 |
| 19 |
| 0/- |
| 100 |
| 2 |
| 1 |
| 8 |
| 0 |
| 10 |
| 0 |
| 444 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 360 | 240Hz | 40 | 41 | 44 | 0 | Minor variation | ||
| 35000 | - | - | 12 | 14 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.62x. Your flag work was one of your best areas, with 10 grabs producing 3 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.60x. 9 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You had a positive match and your 1.21x rating backs that up. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | You had a positive match and your 1.20x rating backs that up. Excellent flag running from you: 13 grabs became 1 cap and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |