2 Mar 2026, 00:53
Stalwart
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 91 | 91 | 54 | 0 | 225 | 20.3 cm | 1.69 | 63% | 41% | 0:12 |
| Zo-^ | 60 | 60 | 53 | 0 | 185 | - | 1.13 | 53% | 34% | 0:12 |
| StealthFB | 53 | 53 | 85 | 0 | 167 | 82.4 cm | 0.62 | 38% | 32% | 0:07 |
| Broken_Soul | 47 | 47 | 59 | 0 | 166 | 58.3 cm | 0.80 | 44% | 28% | 0:11 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 13 | 2 | 1 | 4 kills | |||
| Stealth | 8 | 2 kills | |||||
| Broken_Soul | 6 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Stalwart, with 4 active players recorded in the report.
pho` produced the strongest overall performance, finishing with 91 score, 91 kills, and 63% efficiency.
pho` led the fragging pace with 91 kills.
pho` posted the best accuracy at 41%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
pho` hit 41% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 6 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 7 | 1 | 13 kills | |||
| Stealth | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| Zo-^ | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Stealth | - | - | - | 48 | 48 | 49 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 33 | 35 | 36 | 0 | Minor variation | |
| Broken_Soul | - | - | - | 20 | 21 | 24 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 25 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.32x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Zo-^ | Stable | Combat | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. You played a useful combat game: enough frags, controlled deaths, and good pressure. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Broken_Soul | Struggling | Combat | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 47-59 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Stealth | Feeding | Combat | You had a tough match at 0.66x, well below your usual level, but I think it is fixable. The frag count was there, but you had to spend too many lives to get it. 38% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |