Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Jan 2026, 23:31
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 253 | 128 | 117 | 0 | 354 | - | 1.09 | 52% | 36% | 0:05 |
| -uh.StarzZz`- | 227 | 114 | 108 | 0 | 345 | 13.5 cm | 1.06 | 51% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 23 | 7 | 3 | 1 | 5 kills | ||
| pho` | 16 | 8 | 3 | 2 | 5 kills | ||
| -cide- | 14 | 11 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 3-10 in favour of Blue Team.
The opening breakthrough came at 0:52 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:15, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 3-10.
pho` stood out as the main objective influence with 10 grabs, 4 captures, 18 returns, and an MVP score of 760. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 54 pickups, 13 captures, 1 solos, 15 assists, 110 flag kills, 58 covers, 5 seals, 55 returns, 0 mid returns, 4 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 134 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 187 |
| 86 |
| 113 |
| 0 |
| 274 |
| - |
| 0.76 |
| 43% |
| 31% |
| 0:05 |
| Team Total | 667 | 328 | 338 | 0 | 973 | 13.5 cm | 0.97 | 49% | 35% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 345 | 134 | 110 | 0 | 329 | 20.3 cm | 1.22 | 55% | 42% | 0:05 |
| -cide- | 276 | 116 | 104 | 0 | 346 | 46.0 cm | 1.12 | 53% | 34% | 0:06 |
| Broken_Soul | 216 | 88 | 114 | 0 | 304 | 58.3 cm | 0.77 | 44% | 32% | 0:05 |
| Team Total | 837 | 338 | 328 | 0 | 979 | 41.5 cm | 1.03 | 51% | 36% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 6 |
| 2 |
| 2 |
| 5 kills |
| Broken_Soul | 13 | 2 | 3 | 1 | 5 kills |
| localhero | 9 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 3 | 7 kills | ||||
| pho` | 2 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| localhero | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 4 | 3 | 1 | 27 | 0/- | 330 | 14 | 7 | 0 | 0 | 18 | 3 | 760 |
| - | -cide- | Attacker | 12 | 4 | 4 | 0 | 11 | 0/- | 463 | 12 | 18 | 0 | 0 | 7 | 0 | 710 |
| - | Broken_Soul | Attacker | 11 | 2 | 3 | 0 | 16 | 0/- | 207 | 7 | 13 | 0 | 0 | 8 | 0 | 471 |
| - | -uh.StarzZz`- | Attacker | 19 | 1 | 2 | 0 | 17 | 0/- | 112 | 7 | 8 | 0 | 1 | 8 | 1 | 325 |
| - | JugzZz | Attacker | 10 | 1 | 1 | 0 | 24 | 0/- | 54 | 7 | 7 | 0 | 0 | 8 | 0 | 325 |
| - | localhero | Attacker | 7 | 1 | 2 | 0 | 15 | 0/- | 133 | 7 | 5 | 0 | 0 | 6 | 0 | 282 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 9 | 10 | 11 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 89 | 91 | 93 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 24 | 25 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 30 | 31 | 31 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.88x. You carried real threat on attack, turning 10 grabs into 4 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.79x. Very strong flag running: you made 12 grabs count with 4 caps. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| JugzZz | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.43x. Your attacking play was strong, especially because you turned 10 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. You carried real threat on attack, turning 11 grabs into 2 caps. I think survival was your main issue: 88-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.19x. You were dangerous with the flag: 19 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| localhero | Stable | Attacker | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You carried real threat on attack, turning 7 grabs into 1 cap. I think survival was your main issue: 86-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |