Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Dec 2025, 19:41
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 231 | 112 | 82 | 0 | 252 | 20.3 cm | 1.37 | 58% | 45% | 0:08 |
| newut | 203 | 111 | 83 | 0 | 301 | - | 1.34 | 57% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 17 | 6 | 1 | 2 | 5 kills | ||
| pho` | 19 | 4 | 2 | 4 kills | |||
| localhero | 8 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-1 in favour of Red Team.
The opening breakthrough came at 0:26 when pho` scored for Red Team. Red Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 9:58, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 5-1.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 591. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 19 pickups, 6 captures, 1 solos, 4 assists, 65 flag kills, 28 covers, 0 seals, 46 returns, 45 mid returns, 1 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 45% accuracy and 112 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 163 |
| 72 |
| 90 |
| 0 |
| 271 |
| 36.0 cm |
| 0.80 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 597 | 295 | 255 | 0 | 824 | 28.1 cm | 1.16 | 54% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 147 | 88 | 96 | 0 | 216 | - | 0.92 | 48% | 41% | 0:06 |
| -uh.PreDaToR- | 147 | 84 | 96 | 0 | 257 | - | 0.88 | 47% | 33% | 0:06 |
| -uh.StarzZz`- | 142 | 83 | 103 | 0 | 266 | 13.5 cm | 0.81 | 45% | 32% | 0:06 |
| Team Total | 436 | 255 | 295 | 0 | 739 | 13.5 cm | 0.86 | 46% | 35% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 4 kills |
| -uh.PreDaToR- | 14 | 3 | 1 | 4 kills |
| _-=Pr3dazZz=- | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 5 | 9 kills | ||||
| pho` | 5 | 7 kills | ||||
| localhero | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -uh.PreDaToR- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 2 | 0 | 0 | 17/10 | 120 | 3 | 4 | 14 | 0 | 14 | 0 | 591 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 3 | 1 | 1 | 7 | 0/- | 266 | 3 | 4 | 5 | 0 | 6 | 0 | 499 |
| - | newut | Attacker | 8 | 1 | 1 | 0 | 10 | 0/- | 113 | 6 | 11 | 7 | 0 | 7 | 1 | 477 |
| - | -uh.StarzZz`- | Attacker | 15 | 1 | 0 | 0 | 9 | 0/- | 70 | 3 | 2 | 7 | 0 | 7 | 0 | 303 |
| - | -uh.PreDaToR- | Attacker | 11 | 0 | 0 | 0 | 11 | 0/- | 30 | 1 | 7 | 5 | 0 | 5 | 0 | 259 |
| - | localhero | Defender | 2 | 0 | 0 | 0 | 0 | 11/- | 0 | 3 | 0 | 7 | 0 | 7 | 0 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 91 | 94 | 98 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -uh.PreDaToR- | 30000 | - | - | 29 | 30 | 31 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.51x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You fought efficiently: 112-82 with a 1.37 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.45x. Very strong flag running: you made 8 grabs count with 1 cap. You fought efficiently: 111-83 with a 1.34 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.32x. Your attacking runs had purpose, with 16 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.PreDaToR- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 11 grabs; your next jump is converting more of those starts into completed runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 15 grabs led to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Stable | Defender | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 7 mid returns. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |