Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Oct 2025, 00:22
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 198 | 102 | 98 | 0 | 277 | - | 1.04 | 51% | 37% | 0:06 |
| _-=Pr3dazZz=- | 187 | 71 | 81 | 0 | 274 | 36.0 cm | 0.88 | 47% | 27% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 18 | 2 | 5 | 1 | 5 kills | ||
| newut | 17 | 3 | 1 | 2 | 5 kills | ||
| ownage | 15 | 5 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 1:02 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 9:37, with pho` finishing for Blue Team. That score set the closing shape of the match at 2-3.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 17 returns, and an MVP score of 554. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 54 grabs, 19 pickups, 5 captures, 0 solos, 5 assists, 67 flag kills, 30 covers, 0 seals, 48 returns, 45 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 121 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 106 |
| 97 |
| 0 |
| 331 |
| - |
| 1.09 |
| 52% |
| 35% |
| 0:06 |
| Team Total | 546 | 279 | 276 | 0 | 882 | 36.0 cm | 1.01 | 50% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 248 | 121 | 96 | 0 | 289 | 20.3 cm | 1.26 | 56% | 44% | 0:06 |
| (FT)jmoney | 152 | 94 | 93 | 0 | 292 | - | 1.01 | 50% | 33% | 0:07 |
| Broken_Soul | 110 | 61 | 90 | 0 | 224 | 58.3 cm | 0.68 | 40% | 27% | 0:07 |
| Team Total | 510 | 276 | 279 | 0 | 805 | 39.3 cm | 0.99 | 50% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 3 | 2 | 1 | 4 kills |
| Broken_Soul | 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 6 | 1 | 13 kills | |||
| newut | 3 | 6 kills | ||||
| ownage | 4 kills | |||||
| (FT)jmoney | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 21/11 | 74 | 3 | 6 | 17 | 0 | 17 | 0 | 554 |
| - | _-=Pr3dazZz=- | Defender | 1 | 0 | 1 | 0 | 0 | 14/- | 44 | 0 | 2 | 11 | 0 | 12 | 2 | 474 |
| - | newut | Attacker | 11 | 0 | 1 | 0 | 19 | 0/- | 99 | 2 | 2 | 8 | 0 | 10 | 0 | 420 |
| - | ownage | Attacker | 12 | 2 | 0 | 0 | 6 | 0/- | 58 | 4 | 5 | 4 | 0 | 4 | 1 | 344 |
| - | Broken_Soul | Attacker | 20 | 1 | 2 | 0 | 3 | 0/- | 163 | 4 | 4 | 2 | 0 | 2 | 0 | 309 |
| - | (FT)jmoney | Attacker | 10 | 1 | 1 | 0 | 4 | 0/- | 63 | 6 | 11 | 3 | 0 | 3 | 0 | 284 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| ownage | 30000 | - | - | 113 | 122 | 139 | 0 | Rhythmic fluctuation | |
| (FT)jmoney | 30000 | - | - | 104 | 105 | 105 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.56x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You fought efficiently: 121-96 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.31x. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.24x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| ownage | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 12 grabs producing 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| (FT)jmoney | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 10 grabs. The support share was meaningful at 37%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You looked dangerous whenever you got the flag, and 20 grabs led to 1 cap. I think survival was your main issue: 61-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |